Category Archives: Uncategorized

The Queen’s Blessing, 111 AR

14 January 111 A.R. Wedding Feast of Their Royal Majesties, King Uther Ambrosius and Queen Igraine mac Rædragan of Albion

  “Tonight, we have all made known to each other our deep desire to unify our fractured and broken Land, and we have agreed to help each other turn that desire for unification into reality.  As Mallory made very clear when you presented him with the Virtues that you will instill in the child I have agreed to bear for Brittanis, your choices and your actions shape our world; your choices and your actions shape the future of Brittanis.


Continue reading The Queen’s Blessing, 111 AR

Festival of Seeds

spring

Festival of Seeds

In early spring, frost still rimes the window and doors in the morning, but we can feel the promise of a new season in each passing day. Almost imperceptibly, the sun warms, the day lengthens, and the air seems pure and thin as it takes on the scent of freshly turned soil, emerging green, and soft rains. Spring is a time of awakening, of healing and renewal, of the dawning and planting of new ideas. The world seems young and virgin again. Continue reading Festival of Seeds

Character vs Character Actions

  Stories of protagonists vying against each other, competing against one another, and on rare occasion fighting against one another are a staple of Arthurian mythology, the source material Brittanis based upon. From challenges and duels of honor to fighting the Red Knight who blocks the bridge, and finding out the Red Knight was actually a fellow Knight, such actions and deeds are part of the world our game is drawn from. In game, characters have different goals, aims, ambitions and priorities. Especially as the game grows, it’s inevitable that these different character aspects rub up against one another and conflict. Houses, too, have their own beliefs and goals that can cross purposes. Continue reading Character vs Character Actions

Bows & Crossbows

You'll quickly notice that these guidelines are written with lots of room for a staff member to make a judgement call on whether a weapon is safe or not. This is intentional, to allow the Safety staff member the authority to determine a weapon's safety. A Safety staff member is completely within their authority to disallow any weapon for criteria not in this list. If a player wishes to appeal a Safety decision, the Director holds final decision authority.
  • NERF-style weapons that approximate the shape of a bow or crossbow are not restricted by these rules.
  • No compound bows or compound-crossbows.
  • The maximum poundage allowed on a bow is 35 lbs pull at 28 inches of draw.
  • The maximum poundage allowed on a crossbow is 25 lbs at its loaded draw.
  • A draw stop is required on all arrows to prevent an arrow from being drawn more than 28 inches.
  • Arrow striking surfaces may not easily pass more than 0.5 inches through a 2.0 inch diameter ring.
  • No part of the arrow striking surface may be less than 2 inches in any direction.
  • All arrows must contain a perpendicular penny (or similar rigid metallic or hard plastic stopper) secured at the end of the shaft.
  • The arrow's striking surface must be constructed of open-cell foam or equivalent density closed-cell foam.
  • All arrows must have at least 2 fully secured fletching.
  • Arrowhead cannot have excessive axial or lateral movement.
  • Arrow shafts must be made of fiberglass, graphite, or carbon fiber. Wooden and aluminum arrow shafts are NOT permitted.
  • Bows CANNOT be used as parrying devices unless the character has purchased the skill in-game to do so. Bows used by characters with the skill for parrying must adhere to all melee weapon rules for padding and safety.
  • Crossbows can NEVER be used for parrying.
  • Neither bows nor crossbows can ever be used for melee attacks. They can only deal damage with
  • their projectiles.
Many thanks to Belegarth.com for clear, concise base to build our Archery rules from.

Thrown Weapon & Shield Props

You'll quickly notice that these guidelines are written with lots of room for a staff member to make a judgement call on whether a weapon is safe or not. This is intentional, to allow the Safety staff member the authority to determine a weapon's safety. A Safety staff member is completely within their authority to disallow any weapon for criteria not in this list. If a player wishes to appeal a Safety decision, the Directors hold final decision authority.

Throwing Weapons

  • Throwing Weapons must weigh less than 1 pound and be less than 14 inches in the longest axis.
    • Javelins must be less than 2 pounds.
  • Throwing weapons (except Javelins) must be made entirely of foam. No solid core is allowed.
  • Weights must be made with loose materials (plastic beads, LOOSELY-packed birdseed, etc) and must not be solid within the throwing weapon.
  • Striking surface of throwing weapons must have at least 2 inches of closed-cell foam.
  • Boffer throwing weapons must use the the least amount of tape as possible to allow airflow and compression.

Shields

  • The minimum dimension on the face of a shield is 12 inches.
  • A Buckler is a defensive instrument with the largest measurement between 12 and 18 inches.
  • A Shield is a defensive instrument with the largest measurement greater than 18 inches.
  • Shield must be padded on the edges and face so as not to cause injury when struck with a forceful blow of an arm/hand.
  • Shields are restricted to a maximum of 9 square feet total. Curved shields are measured along the convex axis.
  • Shield spikes and protruding decorations are allowed, but must be made 100% from foam.
  • A prop is either a Shield/Buckler and follows these rules, or a weapon and follows those rules. No hybrid items will be permitted. Nothing shield-LIKE can be used as a striking implement.