Category Archives: From the Directors

Notes and musings from the co-directors of Brittanis

Level up your Larp: Kit Level Examples

Introduction to CP & Kit

So the internet ate my first super-long version of this Note; I'm going to recap: 1) The official rules for CP & Kit are found here. The most important section regarding this note specifically is the second paragraph under the "Kit Levels & CP Awards" heading. 2) One of the founding principles for Brittanis is maximum immersion in-character and in-game. Just about everything we try to do has this as a consideration. If we were awarding Character Points to Brittanis as if the game was a player, we'd be getting 0 across the board-- we're trying to increase the costumes, weapons, and prosthetics of the game every single event. We're trying to reach the same goals for the game as a whole that are set out in the rules for players. 3) Being awarded less than "max" CP in a category is NOT a judgement on a player, nor is it Staff saying you're not good enough-- quite the opposite. Getting the the BONUS CP from a category is us saying thank you for working with us to make the game better. Continue reading Level up your Larp: Kit Level Examples


I know it’s been a while since we've posted up a Design Diary, but the Staff hasn't been idle, I promise! Be sure to check out the Guidebook pages. The ruleset for the Beta Test is largely finished; in fact, you can now build a complete, playable Brittanis character!

We've still got a lot of work ahead of us to have all options on the table for the playtest, but day by day more information gets posted to the site, filling out the rules and fleshing out the world of Brittanis for players to see. Give it a look and feel free to post up any questions, comments, or inquiries onto the Community Forums.

When I (Jason) came back to the USA for two weeks in August 2012, we had a Staff Meeting and one of the things we worked on was the over-arching plotline for the entirety of the Brittanis game. That structure and plotting will be the topic of another Design Diary all its own, but one of the of the things we got to talking about was our approach to monsters in Brittanis.

Monsters of various kinds are all over the source material for our game, so it wasn’t a matter of whether or not to have monsters (and really, what’s a fantasy RPG without monsters?). Rather, the discussion centered around how we intend on handling those monsters and making sure we, as Staff, are all on the same page. Since that Staff meeting, the conversation has continued, and I want you (the player) to know some of what we’re thinking about.

Continue reading Monsters!

What Does “Dark Arthurian Roleplaying” Mean, Anyway?

The title says it pretty well. This is a question I get asked fairly often, so I’m going to use this as a forum to put the information out in one place.

First, we need to address why I keep getting asked the question at all.

In a discussion about LARP, it’s obvious that the most common “genre”, by far, is the Medieval Fantasy LARP—and most of them get described as “it’s kind of like Dungeons and Dragons, but you get to act out the character.” I think we can pretty much agree on that, but it's a rather crude explanation that has too many negative connotations for my taste.

Here’s the thing—I think we (meaning players, Staff, and the entire Brittanis community) can do BETTER. I know we can, in fact. And that was part of what influenced the heavily-focused setting for Brittanis.


Continue reading What Does “Dark Arthurian Roleplaying” Mean, Anyway?

Why Accelerant?

(EDIT 1-28-2015: To learn more about other Accelerant games, check out The Accelerant Games Portal)

I'm pretty sure this question is going to come up a lot now that the Alpha Review rules have started to be published, so I'm going to address it now.

The question is a simple one: Why choose the Accelerant rules for Brittanis LARP? The answer is a bit more complex. I'm going to break it down.

Continue reading Why Accelerant?

Living the Dream

The fact that this blog post even exists is a dream come true. It's the latest step on a road that has been over a decade long. From 1995-2001 I played in the Kansas City chapter of a LARP called KANAR (Knights and Nobles and Rogues). It was a satellite game of a Michigan-based LARP that was brought south after some folks had gone up to the "home game" and wanted to do the same thing. I fell in love with the game immediately, and like so many of us, it took over my life in a good way. It was a great hobby, and some of the stories told there and experiences I had still live in my memory of the best times of my life. In short, I was hooked for life. Continue reading Living the Dream