[RAIN] Epithets: Oracle of the Gods, The Dark Queen Heroic Virtues: Justice, Loyalty, Defense, Etiquette Major Access: Winter, Autumn, Water, Air Minor Access: Earth, Shadow The personification of Fate and Destiny, Rhaine is an ancient enigma, shrouded in mystery and contradiction. Depicted sometimes as an androgynous woman cloaked in dark grey, it is not completely certain that Rhaine is even female. She is the goddess of the inevitable, for Death comes to us all in time. She is the Two-Faced Goddess, for both creation and destruction, life and death, are held in her hands. It is said that even the other gods fear her, for they too can die and the touch of Rhaine brings both blessing and suffering. She is the Prophetess, Oracle of the Gods, and though few in number, Rhaine’s followers are well-regarded for their ability to see the future. She shepherds those with great destiny, appearing in times of decision or strife to aid or hinder as she sees fit. She is the goddess of the moon, the Light In the Darkness, leading us all toward our destinies. One thing Rhaine is utterly implacable about is the undead. Her followers are tasked with destroying them and those who make them wherever they are found. Death and the eternal rest of souls is her purview and she will have no upstart (whether mortal or otherwise) attempting to usurp it. The Lady of Shrouds is a jealous mistress and warrants no corruption of her power. Rhaine’s aloof temperament matches her sisters Sarai and Eldrea, taking no part in mortal conflicts of good and evil. Her favored weapon is the sickle and her symbol is three interlinked circles, one each of red, black, and white; also, a crescent moon of silver has been used since the oldest known writings about Rhaine to symbolize her. Her sponsored Character Values are Justice, Loyalty, Defense, and Etiquette. The specialty priests of Rhaine are called Grave Knights.


Breath of Winter (2, 2 CP; Empowerment; Watch) The Queen of Winter grants you resistance to the elements of her chosen season; there are many tales of prophetic wanderers walking into a Feast of Midwinter's peace wearing the clothing of summer and speaking their visions to those assembled. Once per watch, you can call, "Resist by Fate" against any effect with the Cold, Ice, or Winter trait. Also, you gain the Empowerment Trait "by Fate." This trait is used as a descriptor for many Otherworld Source skills. 2nd Purchase: usable 1/battle Prophet (2, 2 CP; OPEN Information Skill; 4 Hours Downtime) Requires Breath of Winter 2. The Oracle of the Gods brings those in her service close to her; they gain visions of the future, and can come times even foretell events long before they happen. You hear the whispers of your goddess in your mind-- mostly when you're asleep, but sometimes even during waking hours. This is an information skill that requires an expenditure of 4 Downtime hours. It can be used to ask ONE question about upcoming events, actions, or just about anything else a character may wonder. The answers will be not always be clear, but the Goddess of Prophecy is usually more forthcoming with her chosen clergy than other mortals. 2nd Purchase: you can ask 2 questions per use of the skill Don't Fear The Reaper (2, 2 CP; day) Requires Prophet 2. The most powerful and devoted of Rhaine's followers have special destinies laid out for them by their goddess. She will not tolerate them being sent to her realm for judgement too soon. Once per day, you call, "Shield" against the first Death effect that strikes you. 2nd Purchase: usable 1/watch