The first step in creating a Brittanis character is possibly the most important. This is the step where you form a picture in your mind of what you want your character to be.
Ideas & Inspiration
Brittanis is heavily influenced by the myths, tales, and literature of King Arthur and the myth cycle surrounding him, but adds in many of the tropes of a medieval fantasy world—elves, dwarves, the undead and magic all exist in far greater prominence than the standard Arthurian tales. Likewise, there are so many interpretations of the Arthurian cycles that you don’t have to feel constrained by one author’s “view” when coming up with a character idea. Make sure you play within the themes and concepts of Brittanis, but inside that framework, you can play whatever you wish.
It’s important to remember that when you come into game for the first time, your character is at the very beginning of his/her heroic journey. Your character starts out right on the cusp of greatness, but isn't quite there yet. That makes it important to know who your allies are (and work hard to make more of them).
- Are you a warrior sworn to their Lord as a man-at-arms?
- Do you aspire to be a knight and gain rank, wealth, and prestige?
- Are you a wizard who has just finished their apprenticeship and is now seeking ancient relics and forgotten spells?
- Are you a novice rogue, handy with a dagger, sneaky and creeping in the shadows?
- Are you a scout or a hunter for a warband, stalking though the woods and attuning yourself to the magic of the wilderness?
- Are you a devotee of the White Court, devoted to those gods and defending those who cannot protect themselves?
- Do you follow the Three Sisters, honoring the Old Faith in the face of change and encroaching Darkness?
Any of these concepts, and many MANY more, are possible in the realms of Brittanis. Use the World section as inspiration to fuel your imagination, and keep that concept firmly in mind as you continue the rest of the character creation process.
Writing a Character Concept
Character creation starts with a concept for your character. It could be modeled after a character from a favorite novel or movie, or it could be based around some specific thing that you want to be able to do...
Player characters should be exceptional and interesting. They could very easily find success in less exciting situations than those that come their way in play. You must figure out why your character is going to keep getting involved in these more dangerous things. If you don’t, the GM is under no obligation to go out of her way to make the game work for you—she’ll be too busy with other players who made characters that have a reason to participate.
Your high concept is a phrase that sums up what your character is about—who he is and what he does. It’s an aspect, one of the first and most important ones for your character.
Think of this aspect like your job, your role in life, or your calling—it’s what you’re good at, but it’s also a duty you have to deal with, and it’s constantly filled with problems of its own. That is to say, it comes with some good and some bad. There are a few different directions you can take this:
These aren’t the only ways to play with your high concept, but they’ll get you started. But don’t stress out over it—the worst thing you can do is make it into too big of a deal.
- You could take the idea of “like your job” literally: Lead Detective, Knight of the Round, Low-level Thug.
- You could throw on an adjective or other descriptor to further define the idea: Despicable Regent of Riverton, Reluctant Lead Detective, Ambitious Low-level Thug.
- You could mash two jobs or roles together that most people would find odd: Wizard Private Eye, Singing Knight of the Round Table, Monster-slaying Accountant.
- You could play off of an important relationship to your family or an organization you’re deeply involved with (especially if the family or organization are well-connected or well-known): Black Sheep of the Thompson Family, Low-level Thug for the Syndicate, Scar Triad’s Patsy in Riverton.
- You could mash two jobs or roles together that most people would find odd: Wizard Private Eye, Singing Knight of the Round Table,Monster-slaying Accountant.
Complete this simple statement to build your character: “I am a [fill in an adjective here] [fill in a noun here] who [fill in a verb here].”
Thus: “I am an adjective noun who verbs.” For example, you might say, “I am a Rugged Warrior who Fights Fomorians” or “I am a Charming Wizard who Focuses on Mind over Matter.”
In this sentence, the adjective is called your descriptor.
The noun is your character type.
The verb is called your focus.