[DAGG-mahr] Wolf of Battle, The Sword King, Lord of the Fray Heroic Virtues:Prowess, Defense, Courage, Principle Major: Air, Earth, Winter Minor: Shadow, Autumn A patron of conflict and challenge, Dagmar is the god of soldiers, strength, battle and weapons. The child of a union between Ghorn and Sarai, he carries the strength of his father along with the power and passion of his mother. He is a god of the fray, of the chaos of battle and the clangor of steel on steel. He is not careless or bloodthirsty, but both he and his many followers embrace the turmoil of battle and see it as a metaphor for life. Dagmar is called The Wolf Lord because of his mother Sarai. When Dagmar was young, many of the Archdemons saw his rising power and tried to kill him. His mother, being a wild creature herself, was not always present for these attacks and desired to keep her son safe. But Dagmar was young, brash, and headstrong, and refused the protection his mother offered. Sarai was cunning, however, and told her son that if he could conquer the mightiest wolf in the forest, she would believe in his prowess and leave him be. So Dagmar sought out the mightiest pack lord in the forest and challenged him to single combat, with all the wolves of the forest watching. Between teeth and fists, claws and mighty muscles, the battle raged on for three days and nights, and still neither the pack lord nor Dagmar would yield. Finally, the pack lord tired, and Dagmar slew him with his bare hands, though his own wounds were grievous and the young god’s blood soaked the forest floor. The wolves of the forest immediately knelt and proclaimed Dagmar their leader, and swore to protect him as he healed and ever after. Thus, Sarai’s plan to protect her brash young son succeeded and Dagmar wore the skin of the pack lord as a cloak to honor the sacrifice that earned him the title of Wolf Lord. Dagmar counts city guards, mercenaries, military men and athletes in his ranks. He revels in combat and may favor one army on one day and their enemies on the next, but all eventually find his favor equally. His followers train and practice incessantly, knowing that their god favors those who rely on themselves first, eternal blessings and magic second. His favored weapon is the Bastard Sword, and his symbol is that same sword surrounded by lightning. Dagmar's Character Values are Prowess, Defense, Courage, and Principle. The specialty priest of Dagmar is the Ulfsark the Pack Lord.


Divine Rage (2, 2, 2, 2 CP; 2 Stamina; Watch, Empowerment)

Requires 2 Character Values chosen from: Prowess, Defense, Courage, and Principle. The battle fury of the Lord of Blades overcomes you, and you strike out at your foe with unbridled fury. You make a melee attack for "X Damage by Wolf Lord", where X is your Tier+2. Also, you gain the Empowerment Trait "by Faith." This trait is used as a descriptor for many Otherworld Source skills. 2nd Purchase: "X Damage and Slam by Wolf Lord." 3rd Purchase: X is tier +3. 4th Purchase: usable 1/battle.

Dagmar's Favor (2, 2, 2, 2 CP; 1 Stamina; Watch, Empowerment)

Requires Divine Rage 2. The god of soldiers delights in his disciples conquering their foes and he rewards you for your skill in battle. When you drop an unwilling enemy to 0 Vitality, you may immediately call, "Heal X to Self by Wolf Lord" where X is your Tier. 2nd Purchase: X is Tier +1. 3rd Purchase: usable 1/battle. 4th Purchase: When you drop an unwilling enemy to 0 Vitality, you can call, "By My Voice, Heal X by Wolf Lord." Keep in mind that this heals EVERYONE who can hear you.

Feed the Flames of Battle (2, 2, 2, 2 CP; 2 Stamina; Watch, Empowerment)

Requires Dagmar's Favor 2. The Wolf Lord favors all on the battlefield, regardless of what side they fight on. Eventually, all who fight know his blessing, even if it is for a fleeting instant. Once per watch, you can call, "By My Voice, Grant Melee Attack X Damage." where X is 2. 2nd Purchase: X is 3. 3rd Purchase: X is 4. 4th Purchase: usable 1/battle.