Epithets: Hammerhand, The Runesmith, Godsmith, Fire Lord Heroic Virtues:Prowess, Loyalty, Defense, Industry Major: Earth, Fire, Winter Minor: Light, Water Godsmith, The Crafter, Runemaker and Hammerhand—all these are names for Ghorn, god of fire, smiths, crafters and strategy. Naturally a favorite of the Free Dwarves, they hold that the Great Smith forged the first dwarves on his anvil, crafting them out of the essence of earth and metal. He is meticulous about his work and utterly dedicated to his craft. He was the original partner of Aenryia, and with her fathered Emrys, till she was tricked by the Demon Prince Lavaynis into believing Ghorn was a creature of evil. The Lady left Ghorn, and for that treachery a deep smoldering hate sits within his heart toward Lavaynis. Time passed and the Godsmith paired for a brief time with Sarai, and they begat Dagmar, Lord of Battle. Ghorn pays attention to the steady march of time, watching the progression of technology especially in how it involves his crafting and smithing. He is careful and ever-watchful, and his followers are encouraged to always have a backup plan or alternate strategy. He is a tactician and a strategist, and though he stands for good and righteousness, he is not a proponent of honorable combat at the expense of lives. His doctrine is that good planning and careful strategy are the keys to victory. Ghorn is also a god of fire and primal passion, and his followers are encouraged to embrace their aggressive nature, though they are to focus their passion to the good of all, not let it run wild without form or intent. His favored weapon is the warhammer and his symbol is a burning silver anvil or a Mountain topped by a crown of gold. His patron Character Values are Prowess, Loyalty, Defense, and Industry. Ghorn's specialty priest class is the Forgemaster.


Versatile Craftsman (2, 3 CP)

Requires 2 Character Values chosen from: Prowess, Loyalty, Defense, and Industry. Ghorn is the Great Craftsman, the Father if Invention. You emulate your patron by learning how to make many different things. The cost of any crafting skill you purchase is reduced by 1 CP, to a minimum of 1. Also, you gain the Empowerment Trait "by Faith." This trait is used as a descriptor for many Otherworld Source skills. 2nd Purchase: Choose 1 Quintessence Reservoir you have access to; its maximum is increased by +5. Choose 1 recipe you know. Its number of charges is increased by 1 permanently.

Strength of the Godsmith (2, 2, 2, 2 CP; 2 Stamina; Watch, Empowerment)

Requires Versatile Craftsman 2. It takes immense, supernatural strength for Ghorn to swing his mighty forge hammer. You borrow some of that strength and channel it through his favored weapon. You can make a melee attack with a Blunt weapon (mace, hammer, staff, etc) for "Slam by Godsmith" 2nd Purchase: "X Damage and Slam by Godsmith" where X is your Tier. 3rd Purchase: Usable 1/battle. 4th Purchase: X is your Tier+2.

God-forge (3, 3, 3, 5 CP; 1 Stamina; Day, Empowerment)

Requires Strength of the Godsmith 2. Ghorn's magic can touch anything crafted by the hands of mortals. You have learned how to manipulate the magic of even the greatest artifacts, refreshing their potency and power with ease. Once per day, you can spend 1 minute of activity roleplaying a small magic ritual that must take place in a forge, smithy or other crafting location. Then touch a magic item and call, "Refresh Daily Skill by Godsmith." The owner of the item chooses what skill to be refreshed. You cannot use this skill on the same item more than once per event. This skill only works on permanent magic items. Consumables cannot be affected by this skill. 2nd Purchase: usable 2/day. 3rd Purchase: usable 3/day. 4th purchase: call, "Refresh ALL Daily skills by Godsmith"