Eldrea

[ell-DRAY-uh]

Epithets: The God-Sage, The Ancient One, The Great Mage

Heroic Virtues:Industry, Prowess, Faith, Nobility Major: Earth, Air, Water, Fire, Shadow Minor: Autumn, Spring, Summer, Winter Goddess of magic and patron of arcane spellcasters, Eldrea holds that magic is a tool, pure in its form and devoid of emotion, intent, or morality. In the right hands, magic can build and construct mighty empires, but in those same hands it can kill, maim and destroy untold lives. It is believed that Eldrea was the god who created the spell that bound the Titans in the bowels of the earth, powered by Sarai’s energy. She is the goddess of knowledge and history, for without those magic becomes useless. She is passionless and calm, and expects her followers to emulate her. Magic is a thing to be controlled and harnessed; those without the will to hold their passions in check will be dominated by the magic itself. Summoning or dealing with demons and Darkling creatures is strictly forbidden by Eldrea—only the Demon Princes benefit by mortals knowing those secrets. One of the chief duties of the Great Mage’s followers is the relentless hunting down and slaying of demon worshippers and adepts who use Darkling power to fuel their magics. It is because of them that magic has the stigma it does today, and Eldrea fights hard to keep her reputation clean. She sponsors several orders of monks, dedicated to self-perfection and the expansion of self-knowledge. One order of wizard/monks called the Binding Hand are dedicated to the destruction of all things infernal, and have gained a reputation as fierce and wise warriors. Her symbol is five stars linked by a circle of silver. Her favored weapon is the dagger or quarterstaff, and her Character Values are Industry, Prowess, Faith, and Nobility. The specialty priest of Eldrea is the Witch Hunter.

Empowerment Skills

Lore of the Great Library (2, 2 CP; Combination Information Skill)

Requires 2 Character Values chosen from: Industry, Prowess, Faith, Nobility. Eldrea is the goddess of history, legend, and knowledge-- it is fitting that she answer her Chosen when they inquire to her for such things. Using this skill costs 5 hours of Downtime, but it answers a question with detail and information a character might not know they needed. Also, you gain the Empowerment Trait "by Fate." This trait is used as a descriptor for many Otherworld Source skills. 2nd Purchase: Two questions can be asked per Downtime using this skill.

Shield of Knowledge (2, 2 CP; 1 Stamina; Battle)

Requires Lore of the Great Library x2. As the patron of magic, Eldrea knows its misuse can be deadly. The grants her followers protection against the energies she has care over. Once per battle, you can spend 1 Stamina to call, "Resist" against any packet attack that has the "by Magic" Trait. 2nd Purchase: usable 2/battle

Mind Over Matter (4, 4 CP; 3 Stamina; Event)

Requires Shield of Knowledge x2. Eldrea believes that the mind is the single most powerful tool a mortal possesses; she unlocks its defensive potential in her most devoted servants. Once per event, you can call, "Imbue by Eldrea, the Great Mage" and remove all negative effects currently affecting you. This skill can be used to remove Stricken. 2nd Purchase: usable 1/day.