Ancestral Weapon

Ancestral Weapon (3 CP) REQUIRES: any 2 Medium or Large Weapon Skills Knowledge: Nature (Novice) Any 1 other Knowledge (Novice) skill Nature's Shield Armor of the Land Heroic Block, Heroic Strike, OR Heroic Vitality (any 1) Elders tell stories of times long past, when the greatest spirits walked the land side by side with the clans. According to the stories, the clansmen of old were mighty priests, courageous warriors, cunning rogues and more. They lived lives of legend, and their spirits watch over the clans even now as their twinkling eyes watch from the moonlit sky. Those days are gone now, driven into memory and myth-- but the tales are still told around fires and at festivals for the people remember. Some warriors among the clans, however, are special; they hear the call of their ancestors not as stories or tales, but as a fierce song deep in their hearts. These warriors are called to defend their people and many become great heroes, slaying monsters and doing great deeds, expanding the legends of their people and living the lives that inspire new songs and stories. You hear the call of the ancestors in your blood and you answer that call; you stand against the enemies of clan, tribe, and family and the fury of your forebears strengthens your limbs; the ancestors give you abilities far beyond those of most. You are a true champion of your people, and if you live long enough, you might be accepted into the ranks of the honored dead, to serve your people forever as guardian and protector-- an ancestor spirit and legendary hero of your people. FREE SKILL When you unlock this header, you gain the Bonds of the Clan skill for free. The 0 CP version counts as the 1st Purchase. Bonds of the Clan (0, 3, 3 CP) When you are the target of a Primal skill that has the Grant, Imbue, or Heal effectthat originates from another character, your next Primal called melee attack gains +1 damage. · 2nd Purchase: +2 damage · 3rd Purchase: +3 damage. Ancestral Weapon Skills Battle Spirit Blessing (3, 3, 3 CP; +1 Stamina) Requires 5 skills from this header. Whenever you make a primal melee attack for called damage, you may spend 1 additional Stamina and add, “and Heal 1 To Self” to the verbal. · 2nd Purchase: “and Heal [Tier] to Self,” where X is your Tier. · 3rd Purchase: “and Heal [Tier+1] to Self,” Strong Spirit (4, 4, 4, 4 CP) Your maximum Stamina permanently increases by 1. Magic of the Wyld (4 CP) You may select one spell list, choosing from Autumn, Spring, Summer, or Winter. You gain Major Access to that Season according to all rules from the Spellcasting section. You gain the Battle Trait associated with the Magical Art or Season, if applicable. Lethal Rampage (4, 3, 3 CP) Requires 4 skills from this header. When you drop an unwilling enemy to 0 Vitality, your next Primal called melee attack gains +1 damage. · 2nd Purchase: +2 damage. · 3rd Purchase: +3 damage. Ancestor’s Whispers (2, 3, 3, CP; 1 Stamina; Watch, Spell) You call “Imbue to Self by Ancestor’s Whispers.” You can call “Resist by Ancestors” against a Fear, Repel, or Frenzy attack. · 2nd Purchase: you can cast this spell by touch on a willing target by calling, “Grant Defense: Resist X By Ancestors,” where X is Fear, Frenzy, or Repel—you must choose the effect at the time of casting. · 3rd Purchase: “Grant Defense: Double Resist X by Ancestors.” Howling Strike (5, 4, 4 CP; 2 Stamina; Battle) Requires 5 skills from this header. You make a melee attack for, “3 Damage and Slam by Fear.” · 2nd Purchase: “[Tier+2] Damage and Slam by Fear,” · 3rd Purchase: “[Tier+2]Damage and Double Slam by Fear.” Sly Ancestors (3, 2, 2, CP; 1 Stamina; Watch, Spell) You call “Imbue by Sly Ancestors” and call, “Resist by Ancestors” when hit by a melee attack. · 2nd Purchase: you can cast this spell by touch on a willing target by calling, “Grant Defense: Resist Melee by Ancestors” · 3rd Purchase: “Grant Defense: Double Resist Melee by Ancestors” Ancestors of Earth and Stone (3, 3, 3 CP; 2 Stamina; Battle, Rest) You gain 2 melee attacks for “2 Damage and Short Slow by Ancestors” · 2nd Purchase: “2 Damage and Slow by Ancestors.” · 3rd Purchase: “[Tier+1] Damage and Slow by Ancestors,” Spirit Tide (3, 3, 3 CP; 2 Stamina; Battle, Rest) You gain 2 melee attacks for “3 Damage by Ancestors.” · 2nd Purchase: You can use this skill twice before you must rest. · 3rd Purchase: You can use this skill 3 times before you must rest. Rending Strike (4, 4, 4 CP; 2 Stamina; Battle) You make a melee attack for “Waste [Tier+3] Vitality by Nature” · 2nd Purchase: You can use this skill twice before resting. · 3rd Purchase: You can use this skill 3 times before resting. Ironbreaker (3, 3 CP; 2 Stamina; Battle) Requires 4 skills from this header.You can make a melee attack for, “Destroy [Item] by Nature” If you strike a weapon or armor with this attack, the item you strike is the target. Otherwise you must specify the item to be broken. · 2nd Purchase: call “Double Destroy [Item] by Nature.” Room for Carnage (2 CP; 1 Stamina) You can call “Disengage by Nature” per the Core rules. Wrath of the Spirit World (4, 4, 4 CP; 2 Stamina; Battle, Rest) Requires 5 skills from this header. You gain 5 melee attacks for “2 Damage by Nature.” · 2nd Purchase: “3 Damage by Nature.” · 3rd Purchase: [Tier +4] attacks. Spirit of Stone (5 CP; 3 Stamina; Watch, Spell) You call “No Effect” against Root or Slow effects until the end of the current Watch. Shadow Spirit Renewal (3,2, 2 CP; 2 Stamina; Battle, Spell) You call “Heal [Tier+2] and Short Weakness to Self by Ancestors,” · 2nd Purchase: you can cast this spell by touch on another target. · 3rd Purchase: X is caster’sTier+3. Savage Steel (3, 2, 2 CP; 2 Stamina) You can make a melee attack for, “3 Damage and Agony by Nature.” · 2nd Purchase: “[Tier+2] Damage and Agony by Nature,” · 3rd Purchase: “[Tier +2] Damage and Double Agony by Nature.” Haunting Spirits (3, 2, 2 CP; 2 Stamina; Battle) You can make a melee attack for, “2 Damage and Short Repel by Fear.” · 2nd Purchase: usable twice before rest. · 3rd Purchase: “2 Damage and Repel by Fear.” Spirit Infusion (3, 2, 2 CP; 2 Stamina; Battle, Spell, Other) You can touch a target and call, “Refresh [Tier+1] Stamina by Ancestors,”  This skill CANNOT be used on yourself. · 2nd Purchase: Usable twice before rest. · 3rd Purchase: [Tier+2] Call to the Ancestral Warrior (3, 2, 2 CP; 2 Stamina; Battle, Watch, Spell, Other) You touch a target and call “Grant Melee Attack: “3 Damage by Ancestors.” · 2nd Purchase: Grant is for 2 melee attacks. · 3rd Purchase: damage is caster’s [Tier+2]. Call to the Ancestral Defender (3, 2, 2 CP; 2 Stamina; Battle, Watch, Spell) You call “Imbue by Ancestral Defender.” You gain [Tier+1] Protection points, · 2nd Purchase: you can cast this spell by touch on a willing target by calling, “Grant X Protection by Ancestors.” · 3rd Purchase: [Tier+2.]