Dreadnought

Dreadnought (3 CP)

REQUIRES:
  • Large Weapon Skill x1
  • Critical Strike
  • Toughness
  • Heroic Might
  • Heroic Strike, Heroic Block, OR Heroic Vitality (any 1)
Stories and legends among all peoples tell of warriors wielding mighty weapons, slaying ferocious monsters. The dreadnought is master of the largest weapons, inflicting terrible wounds upon their foes and striking them down in droves. They are elite shock troops, standing at the forefront of battle with a combination of two-handed weapons and incredible resilience that lets them crush their enemies. On the edges of civilization, the common folk are beset on all sides by a multitude of foes. Sometimes, their courage and skill can hold the line, but many times an arrow is no good against a giant, and a spear thrust is ignored by a troll's thick hide. The dreadnought serves as the balance to these monsters, pairing heavy melee weapons with devastating attacks, the dreadnought can strike hard against mighty foes or hack their way through entire tribes of lesser enemies. Dreadnoughts come from all societies and backgrounds-- some are wilderness warriors, fighting with a combination of raw talent and savage instinct. Others are more formally trained--but no less deadly-- trained as vanguard soldiers and taught to use their mighty weapons to break the enemy's line.

FREE SKILL

When you unlock this header, you gain the Chargebreaker skill for free. The 0 CP cost is considered the 1st Purchase. Chargebreaker (0, 3, 3, 3, 3, 3 CP, 2 Stamina; Battle) Your swings make an enemy’s fast-moving soldiers slow in their tracks. You make a melee attack for “Short Slow by Might." · 2nd Purchase: “[Tier+1] Damage and Short Slow by Might." · 3rd Purchase: usable 2/battle · 4th purchase: [Tier+2] Damage · 5th purchase: usable 3/battle · 6th purchase: [Tier+3] Damage

Dreadnought Skills

Brutal Strike (2, 3, 3, 3 CP; 2 Stamina; Battle) You make a melee attack for “3 Damage” If you are using a two-handed weapon, you may instead call “4 Damage.” · 2nd Purchase: usable 2/battle · 3rd Purchase: usable 3/battle · 4th Purchase: call, “[Tier+3] damage”. If you are using a two-handed weapon, [Tier+4]. Dreadnought Assault (3, 4, 5 CP, 2 Stamina; Battle) Requires 4 skills from this header. You strike out with a storm of damaging attacks. You gain 3 melee attacks for X damage, where X is your Tier +1. · 2nd Purchase: X is your Tier+2. · 3rd Purchase: X is your Tier+3. Debilitating Strike (3, 3, 3, 3, 3, 5 CP, 2 Stamina; Battle) You slam your weapon into the enemy in just the right spot, weakening its strikes considerably. You can make a melee attack for “Short Weaken by Might." · 2nd Purchase: “[Tier+1] Damage and Short Weaken by Might." · 3rd Purchase: usable 2/battle · 4th Purchase: [Tier+2] · 5th Purchase: usable 3/battle · 6th Purchase: “[Tier+2] Damage and Short Drain by Might." Crippling Blow (3, 3, 3 CP, 3 Stamina; Battle) Requires three skills from this header. You may make a crippling attack at an opponent’s limb with a melee weapon. You make a melee attack for “Short Maim [limb] by Might." You only specify which limb is affected if you strike the torso. If you strike a limb, that limb is affected. · 2nd Purchase: Usable 2/battle. · 3rd Purchase: “Maim [limb] by Might." Shield-Breaker (4 CP, 2 Stamina, Battle) You slam your weapon into an enemy’s shield, splintering it and rendering it useless. You may call “Destroy Shield by Might.” on one melee attack. Leveraged Block (2 CP, 2 Stamina) If you are using a two handed weapon and one of your arms is affected by a Maim effect you can still block incoming attacks as long as your other arm can still function. You cannot attack, but you can block incoming attacks and use game skills that allow you to call out a Defense and require you to be using a weapon. You must call out “Reduce by Might." when the Maim strikes you. The ability to block ends if you take another Maim to the same arm and you cannot use this skill again until that Maim is cured. Unstoppable (3, 3, 4, 4 CP) Your maximum Vitality permanently increases by 1. Cleave (3,3, 3, 3 CP, 2 Stamina) Requires Brutal Strike, Dreadnought Assault, 2 other skills from this header. To Activate this skill, you call “Imbue by Cleave,” and you immediately gain a Melee Attack for 3 damage. Once this skill is active, each time your attack drops an unwilling enemy (whether through loss of vitality, Slam, Stun, etc) you gain another “Grant to Self: Melee Attack 3 Damage.” Also, since you can only have one Grant: Melee Attack skill active at a time, you can have only one melee attack from this skill active at a time. Since this is a Grant effect, if you are the target of any other Grant: Melee Attack effect, the second Grant supersedes the Grant from this skill AND THIS SKILL ENDS, even if the benefit is lower. Although you can never have more than one attack active at a time, as soon as you deliver that attack you are eligible to gain another if you drop another enemy. Activating this skill costs 2 Stamina, and the skill effect ends when you fall unconscious, gain the Unstable Trait, are the target of another Grant: Melee Attack effect, use another called attack skill, or refresh any skill or attribute by resting or activity time. Only one skill that triggers “when you drop an unwilling enemy” can be used per instance of dropping an enemy. · 2nd Purchase: Melee Attack [Tier+3]  Damage,” · 3rd Purchase: You can use other Dreadnought called melee attacks without ending this skill. · 4th Purchase: You can use other called melee attacks from the Skill Source or any of its Classes. Driving Attack (4, 4, 4 CP, 2 Stamina) Requires 6 skills purchased from this header. You can call “[Tier+1] damage and Slam by Might." · 2nd Purchase: [Tier +2]. · 3rd Purchase: [Tier+3]. Roar of Triumph (3, 3, 3, CP, 1 Stamina; Battle) Requires 4 skills from this header. When your attack drops an unwilling enemy (whether through loss of vitality, Slam, Stun, etc) you can immediately make a loud battlecry, spend 1 Stamina and call, “By My Voice, Refresh [Tier] Stamina to Hero,” Only one skill that triggers “when you drop an unwilling enemy” can be used per instance of dropping an enemy. You cannot use this skill again until you have rested for 5 minutes. · 2nd Purchase: Refresh [Tier+1] Stamina · 3rd Purchase: usable 2/battle. Hack and Hew (3, 5, 7 CP, 2 Stamina, Battle) Requires 5 skills from this header. You call, “Imbue by Hack and Hew” and gain 3 Melee for [Tier+3], then [Tier+2], then [Tier+1] Damage. You must use all 3 attacks immediately and in numerical order. You cannot use any other attack or defense skill between the 3 attacks, or the remaining attacks are lost. You cannot use this skill again until you have rested for 5 minutes. · 2nd Purchase: [Tier+4], then [Tier+3], then [Tier+2] Damage · 3rd Purchase: [Tier+5], then [Tier+4], then [Tier+3] Damage Dazing Strike (4, 4, 4 CP, 2 Stamina, Battle) Requires 4 skills from this header. You make a melee attack for “Short Paralyze.” · 2nd Purchase: “[Tier+1] Damage and Short Paralyze by Might." · 3rd Purchase: usable 2/battle Unstoppable Advance (4, 4, 4 CP, 3 Stamina, Battle) Requires Driving Attack. You swing your weapon with incredible force, tossing your enemies aside on all sides. You gain 3 melee attacks for “Slam by Might." You must use all 3 attacks immediately. You cannot use any other attack or defense skill between the 3 attacks, or the remaining attacks are lost. · 2nd Purchase: “ [Tier+1] Damage and Slam by Might." · 3rd Purchase: [Tier+2] Swing For The Knees (3, 3, 3 CP, 1 Stamina, Battle) Your ferocious strike forces your enemy to stand fast against you. You gain a melee attack for “Short Root by Might." · 2nd Purchase: “[Tier+1] Damage and Short Root” . · 3rd Purchase: usable 2/battle · 4th Purchase: usable 3/battle Armor-Piercing Strike (3, 3, 3, 3 CP, 2 Stamina, Battle) Requires 4 skills from this header. Your strikes rend your foe’s armor, tearing away their protections. You gain a melee attack for “Destroy Armor by Might." · 2nd Purchase: "[Tier+1] Damage and Destroy Armor by Might." · 3rd Purchase: [Tier+2] Damage · 4th Purchase: usable 2/battle