Season: Summer

The Battle Trait for this season is Fire. Cleansing Breeze The warm morning breezes of summer lift physical impairments from you. Level 1: You call “Cure Physical to Self By Nature.” Level 2: You can touch a target and call, “Cure Physical By Nature.” Level 3: Up to 2 targets. Level 4: You can call, “By Your Name, [name], Cure Physical by Nature.” Blazing Sunlight The brilliant heat of the sun is focused into a debilitating weapon. Level 1: Make 2 packet attacks for “Agony by Fire.” · Level 2: “2 Damage and Agony by Fire,” · Level 3: “[Tier+1] Damage and Agony by Fire,” · Level 4: 3 packet attacks. Summer’s Golden Glow Requires 5 spells from this season. The life, heat and vigor of summer’s long days are focused into magic that benefits your allies. Level 2: You gain a pool of Sun that can be used to heal of aid your comrades. You cast this spell and gain 1 pool point per point of Stamina you have left AFTER the initial casting cost is paid. For example, if you have 10 Stamina and cast this spell, you would have a pool of 8 Sun points that can be used. You can spend 1 point and touch a target for a “Heal 1 and Repel by Nature” effect. If you cast another spell that has the Cure or Heal effect, any remaining points in this pool are immediately lost. No Summer’s Glow effect can be cast upon or used by the caster of this spell. This spell can only be cast once per Watch. · Level 3: Each point of Pool can be spent to call, “Heal [Tier] and Repel by Nature,” · Level 4: You can spend 2 points of Sun to call, "Refresh 2 Stamina and Repel by Nature." Touch of the Sun The fiery magic of the sun guards you against its own effects. Level 1: You call “Imbue by Touch of the Sun”and gain 1 use of “Shield by Nature” against an effect with the Fire trait. · Level 2: You can cast this spell by touching a target and calling, “Grant Defense: Shield Fire by Nature” · Level 3: either “Double Imbue by Touch of the Sun” when cast on self or, “Grant Defense: Double Shield Fire by Nature” · Level 4: either “Triple Imbue by Touch of the Sun” when cast on self or, “Grant Defense: Triple Shield Fire by Nature” · Level 5: Replace, “Shield” with, “Resist” in all verbals for this spell. Friend of Nature The birds of the sky and beasts of the field answer your call. Level 2: Call, “Grant to Self: Speak with Beast and Plants by Nature.” You can talk to plants and animals (Staff usually must be present for this) for 1 hour. · Level 3: You can cast this spell by touching a target and calling, “Imbue by Friend of Nature.” Give the target an Imbue card with the wording: “Friend of Nature. You can speak to Beasts and/or plants for 1 hour. When this spell expires, please return to [CASTER NAME].” · Level 4: You can use this spell as an Information Skill in between events. You must pay at least 5 silver pieces to use it, and the more money you choose to use in the casting, the more and better information you will get. Your questions must be appropriate for plants and animals of your region. · Level 5: This effect gains duration: Watch. Make sure you alter Imbue cards accordingly. Heatwave The draining, relentless heat of the desert is inflicted on your foes, sapping their strength and will to fight. Level 1: Make 2 packet attacks for, “Short Weakness by Fire.” · Level 2: “Weakness by Fire.” · Level 3: [Tier +2] packet attacks. · Level 4: You can use up 2 packet attacks to instead call, "Short Stun by Fire." · Level 5: [Tier +3] Packet attacks. Voice of the Wyld Requires 3 spells from this Season. Summer is the height of the growing season, when beasts and predators are at their most active. Your magic keeps them at bay. Level 1: You make 3 packet attacks for, “Short Repel to Beast by Nature.” · Level 2: “Repel to Beast by Nature.” · Level 3: “Repel by Nature” · Level 4: You can make [Tier+2] packet attacks. · Level 5: “Agony and Repel by Nature.” Reign of the Sun Summer is the most vigorous, active, and forceful of the seasons. You channel that life energy and use it as a defense against other nature magics. Level 1: You call “Imbue by Reign of the Sun.”and gain 1 use of “Shield by Nature” vs any effect with the Nature trait. · Level 2: You can touch a target and call: “Grant Defense: Shield Nature by Nature” · Level 3: Either “Double Imbue by Reign of the Sun” when cast on self or, “Grant Defense: Double Shield Nature by Nature” · Level 4: Either “Triple Imbue by Reign of the Sun” when cast on self or, “Grant Defense: Triple Shield Nature by Nature” · Level 5: Change “Shield Nature” for “Resist Nature” in all verbals for this spell. Shield of the Sun The heat of the summer sun protects you against the effects of its opposite. Level 1: You call “Imbue by Shield of the Sun”and gain 1 use of “Shield by Fire” against any effect with the Ice or Cold traits. · Level 2: Touch a target and call, “Grant Defense: Shield Ice & Cold by Fire” · Level 3: Either “Double Imbue by Shield of the Sun” when cast on self or, “Grant Defense: Double Shield Ice & Cold by Fire” · Level 4: Either “Triple Imbue by Shield of the Sun” when cast on self or, “Grant Defense: Triple Shield Ice & Cold by Fire” · Level 5: Replace, “Shield” with, “Resist” in all verbals for this spell. Infusing Heat Mighty users of magical power can channel their art into defenses against enemy magic. You focus the unlimited energy of the blazing daystar into such protection. Level 1: You call “Imbue by Infusing Heat” and gain 1 use of “Shield by Nature” against any effect with the Magic trait. · Level 2: Touch a target and call: “Grant Defense: Shield Magic by Nature” · Level 3: Either “Double Imbue by Infusing Heat”when cast on self or, “Grant Defense: Double Shield Magic by Nature” · Level 4: Either “Triple Imbue by Infusing Heat”when cast on self or, “Grant Defense: Triple Shield Magic by Nature” · Level 5: Replace, “Shield” with, “Resist” in all verbals for this spell. Sunstroke (Burst Keyword) Requires 5 spells from this header. The terrible, blazing heat of the summer sun is unleashed upon your enemies. Their strength is bled away into the super-heated air, and eventually they simply fall to the ground, a withered husk. · Level 3: You gain 3 packet attacks for “Waste [Tier] Vitality by Fire. · Level 4: “Waste [Tier+1] Vitality and Short Stun by Fire.” · Level 5: “Waste [Tier+2] Vitality and Short Stun by Fire” · Level 6: “Waste [Tier+2] Vitality and Stun by Fire.”