Season: Spring

Battle Trait for this Season is Light.
Freedom’s Cry Spring is the season of growth and freedom from winter’s chill.
  • Level 1: Call “Cure Root to Self By Nature.”
  • Level 2: You can deliver the spell by touch to another target.
  • Level 3: 2 targets.
  • Level 4: You can call, “By Your Name, [name], Cure Root by Nature”
Grasping Growth Green shoots and new growth of spring punch through the soil to entangle your foes.
  • Level 1: You gain two packet attacks for “Short Root by Nature.”
  • Level 2: Call, “Root by Nature.”
  • Level 3: Make [Tier+1] packet attacks.
  • Level 4: Instead of making 2 packet attacks, you can call, "By My Gesture, Root by Nature.”
New Growth The energy of spring is that of healing, renewal and life.
  • Level 1: You can spend 1 minute of Activity roleplaying a small ritual and call “Heal [Tier] and Weakness to Self by Nature.”
  • Level 2: Once ritual is complete, you can deliver the spell by touch to another target, calling, “Heal [Tier] and Weakness by Nature”
  • Level 3:“Heal [Tier+2] and Short Weakness by Nature."
  • Level 4: Once ritual is complete, you can target this spell using, “By Your Name, [name], Heal [Tier+2] and Short Weakness by Nature”
  • Level 5: [Tier +3].
  • Level 6: Instead of using the touch or By Your Name versions, you can call, "By My Voice, Heal [Tier] by Nature!"
Spring Cleaning The refreshing, cleansing energy of spring flows through you, cleansing all impurities.
  • Level 1: You call “Cure Metabolic to Self By Nature.”
  • Level 2: you can deliver the spell by touch to another target;
  • Level 3: 2 targets.
  • Level 4: You can call, “By Your Name, [name], Cure Metabolic by Nature”
Abnormal Growth (Keyword: Burst) When accelerated by magic, the growth and new life of spring can become painful and deforming.
  • Level 1: Make 2 packet attacks for “[Tier] Damage and Agony by Nature.”
  • Level 2: call, “[Tier +1] Damage and Agony by Nature,”
  • Level 3: [Tier +2]
  • Level 4: Make 3 packet attacks.
  • Level 5: [Tier +3]
Abundant Life Requires Sweetness of Life Level 3. The energies of springtime are directly opposed to those of death and destruction.
  • Level 3: You call “Imbue by Abundant Life” and gain 1 use of “Reduce Death to 10 Damage by Nature” vs any Death effect.
  • Level 4: you can cast this spell by touch on a willing target by calling, “Grant Defense: Reduce Death to 10 Damage by Nature”
  • Level 5: "Resist Death by Nature"
  • Level 6: When this defense is triggered, you call, "Resist and Heal [Tier] to Self by Nature!" If cast on another, give them an Imbue card that says "Grant Defense: Resist Death by Nature. When this spell is triggered, You then call, "Heal [Tier] to Self by Nature!"
Renewed Spirit The slowing, debilitating effects of winter’s lethargy are burned off in the springtime sun.
  • Level 3: You call “Cure Drain to Self By Nature.”
  • Level 4: you can deliver the spell by touch to another target;
  • Level 5: 2 targets.
  • Level 6: You can call, “By Your Name, [name], Cure Drain by Nature”
Sweetness of Life Requires 3 spells from this Season. The magic of Springtime allows you to weaken the effects of Death on yourself and others. This spell can only be cast on yourself
  • Level 3: When you cast this spell, call "Imbue by Sweetness of Life." The next time you are rendered Unstable by an UNCALLED melee attack, you take a Short Stun effect and then immediately call, "Heal [Tier] by Sweetness of Life!" and get back up again.
  • Level 4: CALLED or UNCALLED melee attack.
  • Level 5:  CALLED or UNCALLED melee or missile attack
  • Level 6: CALLED OR UNCALLED melee, missile, or packet attack.
One With Nature The energies of nature give you defenses against the very energies you wield.
  • Level 1: You call “Imbue by One With Nature” and gain 1 use of “Resist by Nature” vs any Nature trait.
  • Level 2: You can cast this spell by touch on a willing target by calling, “Grant Defense: Resist Nature by Nature”
  • Level 3: either “Double Imbue by One With Nature” when cast on self or, “Grant Defense: Double Resist Nature by Nature”
  • Level 4: either “Triple Imbue by One With Nature” when cast on self or, “Grant Defense: Triple Resist Nature by Nature”
Awaken the Sleeping Beast Beasts crawl from their hidey-holes after months of hibernating sleep.
  • Level 2: You touch a target and call, “Grant Defense: Purge Stun by Nature.”
  • Level 3: You call “By Your Name, [name], Grant Defense: Purge Stun by Nature.”
  • Level 4: You call “By My Voice, Grant Defense: Purge Stun by Nature.”
Joy of Spring Spring is the time of joyous celebration and happiness that the cold of winter has been thwarted once again.
  • Level 1: You call “Cure Mental to Self By Nature.”
  • Level 2: you can deliver the spell by touch to another target
  • Level 3: 2 targets.
  • Level 4: You can call, “By Your Name, [name], Cure Mental by Nature”
Warm the Cold Heart (Keyword: Day) Requires Sweetness of Life, Abundant Life and 3 other spells from this season. Death is the ultimate enemy of Spring, and your magic can foil even this mighty force. This spell can only be cast once per Day.
  • Level 3: Touch a target and call, “Cure Death and Stricken by Nature.”
  • Level 4: Call, “By Your Name, [name], Cure Death and Stricken by Nature.”
  • Level 5: you can cast this spell once per Watch.
  • Level 6, Delivered either by touch or By Name, call “Cure Death and Stricken to Spirit by Nature.”
Spirit of Joy The magic of Springtime protects you from mental attacks against you.
  • Level 1: You call “Imbue by Spirit of Joy” and gain 1 use of “Shield by Nature” vs the next effect that his you with a Mental trait.
  • Level 2: You can cast this spell by touch on a willing target by calling, “Grant Defense: Shield Mental by Nature”
  • Level 3: either “Double Imbue by Spirit of Joy” when cast on self or, “Grant Defense: Double Shield Mental by Nature”
  • Level 4: either “Triple Imbue by Spirit of Joy” when cast on self or, “Grant Defense: Triple Shield Mental by Nature”
Springtime Sun (Keyword: Burst) Requires 5 spells from this season. You gather the glorious power of the rising sun, harnessing it into mighty magic.
  • Level 2: You gain [Tier+2] packet attacks. Each of the packet attacks can call EITHER “[Tier +2] Damage by Light”—OR—“Short Weakness by Nature.” The types of attack do not have to be the same for all packets—you can call 1 damage effect, 1 Weakness, and 1 more damage effect, for example.
  • Level 3 : Make [Tier+3] packet attacks.
  • Level 4: Choose one benefit. Either your 3 Damage by Light upgrades to [Tier+3] Damage by Light, OR you call “Weakness by Nature.”
  • Level 5: Make [Tier+4] packet attacks.
  • Level 6: Purchase: You gain the other benefit from Level 3.
  • Level 7: Make [Tier+5] packet attacks