Season: Autumn

Battle Trait for this Season is Disease. Death & Decay You harness the slow, entropic energy of Autumn, using that power to protect yourself. Y Level 1: Call “Imbue by Death & Decay” and can once call “Shield by Nature” vs any effect with the Disease trait. Level 2: you can cast this spell by touch on a willing target by calling, “Grant Defense: Shield Disease By Nature” Level 3: Call either “Double Imbue by Death & Decay” when cast on self or, “Grant Defense: Double Shield Disease by Nature” Level 4: either “Triple Imbue by Death & Decay” when cast on self or, “Grant Defense: Triple Shield Disease by Nature” Hunter’s Presence Your magic antagonizes beasts of the wild, keeping them away from you. Level 1: You gain 2 packet attacks for “Repel Beast By Fear”. Level 2: Tier+1 packets instead of 2. Level 3: Tier+2 packets. Level 4: "Repel By Fear" Strip the Branches Wild, entropic energies assault your foe, causing their arms to shake and shudder like branches in the cold autumn wind. Level 1: Make 2 packet attacks for “Disarm by Nature.” Level 2: 3 packets Level 3: “Double Disarm by Nature. Level 4: When you cast this spell, you can choose to cast it as the level 3 version--OR-- you can call, "Short Maim [limb] by Nature" You do not have to use all packets with the same effect. Rotting Tree Decay eventually comes to all things. Like a traveler stepping on a rotten log, your magic slows the steps of a target. Level 1: Make 2 packet attacks for “Short Slow by Disease.” Level 2: you call “Slow by Disease.” Level 3: You gain packets equal to Tier+1. Level 4: When you cast this spell, you can choose to cast it as the level 3 version--OR-- you can call, "Root by Nature" You do not have to use all packets with the same effect. Wyld Touch Your magic knows the power of decay and disease brought on by the autumn. You can remove such effects from yourself with ease. Level 1: You call “Cure Disease to Self By Nature.” Level 2: You can deliver the spell by touch to another willing target, calling, "Cure Disease by Nature" Level 3: 2 targets. Level 4: You can target this spell by calling, "By Your Name, [Name], Cure Disease By Nature." Winter Is Coming Autumn is the season of guardians, preparation for the coming cold, and protection from the beasts of the wild. Level 2: You call “Grant 2 Protection to Self by Nature.” These points expire when consumed by damage or at the end of the Watch. Level 3: you can cast this spell by touch on a willing target by calling, “Grant 2 Protection by Nature” Level 4: the target gets points equal to 1+Caster’s Tier. Level 5: Protection equals Caster's Tier+2. Last Blooming Rose The rose is a symbol of beauty and nature's habit of combining the glorious with the dangerous. Level 2: You gain two packet attacks for “Short Root by Nature.” Level 3: “2 Damage and Short Root by Nature.” Level 4: “X Damage and Short Root by Nature,” where X is your Tier+1. Level 5: "X Damage and Root by Nature" Cold Autumn Wind You push attackers away by calling a blast of autumn's frigid gale. Level 1: You gain a packet attack for, “Short Repel by Wind.” Level 2: "Repel by Wind.” Level 3: "Slam and Repel by Wind" Level 4: 2 packets Soften Bone As decay sets in, muscle is claimed by scavengers, sinew rots, and eventually even bone succumbs to the cycle of death and rebirth. Level 2: Make 2 packet attacks for “Short Weakness by Disease.” Level 3: "Weakness By Disease" Level 4: "Agony and Weakness by Disease" Level 5: Make X packet attacks, where X is your Tier. Cull The Herd Requires 5 spells from this Season. Autumn is the time when the weakest of beasts fall to predators. Level 3: You gain 1 packet attack for, “Short Maim [limb] by Nature.” Level 4: “Maim [limb] by Nature.” Level 5: When you cast this spell, you can choose to cast it as the level 4 version--OR-- you can call, "Short Drain by Nature" Level 6: As Level 5, but replace, "Short Drain" with "Drain" Hibernation Requires 5 spells from this Season. Your magic inflicts a bone-deep weariness on the target,eventually causing them to fall asleep where they stand. Level 3: Make a You gain 1 packet attack for, “Short Stun by Nature.” Level 4: “Stun by Nature.” Level 5: Make 2 packet attacks. Relentless Seasons Your ability to harness the magic of the seasons gives you defenses against it. Level 1: You call “Imbue by Relentless Seasons” and gain 1 use of “Resist by Nature” vs any Nature trait. Level 2: You can cast this spell by touch on a willing target by calling, “Grant Defense: Resist Nature by Nature” Level 3: either “Double Imbue by Relentless Seasons” when cast on self or, “Grant Defense: Double Resist Nature by Nature” Level 4: either “Triple Imbue by Relentless Seasons” when cast on self or, “Grant Defense: Triple Resist Nature by Nature” Eyes of the Serpent Requires 4 spells from this Season. Most terrifying of all the natural creatures of the woodlands is the serpent, whose eyes hypnotize its prey before striking. Level 3: You gain 1 packet attack for, “Short Paralyze by Nature.” Level 4: “Paralyze by Nature.” Level 5: Make 2 packet attacks. Level 6: “Double Paralyze by Nature.” Wyld Hunt Requires 4 skills from this header. There are many places in the wilderness where the Otherworld-- specifically the realm of Faerie-- leaks its energies into the natural world. You channel and focus this wild, chaotic energy and inflict that frenzy upon a foe. Level 3: Make 1 packet attack for, “Short Frenzy by Nature.” Level 4: “Frenzy by Nature.” Level 5: Make 2 packet attacks. Level 6: “Double Frenzy by Nature.” Thunderstorm (Keyword: Burst) Requires 5 skills from this header. The magic of autumn courses through you, channeling the destructive power of the a mighty storm. Level 1: You gain 3 packet attacks. Each of the packet attacks can call EITHER “3 Damage by Lightning”—OR—“Slam by Wind.” The types of attack do not have to be the same for all 5 packets—you can call 1 damage effects, 1 Slam, and 1 more damage effect, for example Level 2: Make Tier +2 packet attacks. Level 3: Choose one benefit. Either your 3 Damage by Lightning upgrades to 2+Tier Damage by Lightning, OR you call “Double Slam by Wind.” Level 4: Make Tier +3 packet attacks. Level 5: Purchase: You gain the other benefit from Level 3. Level 6: Make Tier +4 packet attacks