Magical Art: Water

The Battle Traits for this Art are Acid, Cold, Ice and Water.
  Acid Orb A greenish-yellow glob of acid hurls itself at your foe, burning and liquefying flesh.
  • Level 2: Make 1 packet attack for “X Damage and Agony by Acid” where X is the caster’s tier +1. Level 3: Make 2 packet attacks.
  • Level 4: X is Tier+2.
  • Level 5: “X is Tier+3.
  Corrode Armor You cast forth an acidic vapor that harms the target and damages their armor.
  • Level 2: Make a packet attack for, “Waste X Armor by Acid” where X is the caster’s tier+2.
  • Level 3: X is Tier+4 Level 4: Make 2 packet attacks.
  • Level 5: “Waste X Armor and Agony by Acid”
  Corrosive Touch The target’s weapons are imbued with caustic acid, burning their enemies but leaving their weapons untouched.
  • Level 2: Touch one weapon and call “Imbue by Corrosive Touch." You gain 2 Melee Attacks for X Damage by Acid, where X equals 2+ the caster’s Tier.
  • Level 3: You can cast this as a touch spell, calling, "Grant Melee Attack: X Damage by Acid" Note that this grants 1 melee attack.
  • Level 4: If cast on self, gain 3 melee attacks. If cast on another, call, "Double Grant Melee Attack, X Damage by Acid." At this level, you can also cast this as a Grant Missile Attack effect.
  • Level 5: If cast on self, the attacks become, "X Damage and Agony by Acid." If cast on another, the call becomes, "Grant (Melee/Missile) Attack: X Damage and Agony by Acid."
  Energizing Waters The target drinks magical water that refreshes their body.
  • Level 1: Touch the target and call, “Grant Defense: Purge Weakness by Water”
  • Level 2: You can replace, “Weakness” with “Drain” if you choose.
  • Level 3: Two Targets. Level 4: You can use, “By My Voice…” instead of touch
  Frigid Touch You enhance the target’s weapons with icy magic.
  • Level 1: Touch one weapon and call “Imbue by Frigid Touch." You gain 2 Melee Attacks for X Damage by Cold, where X equals 1+ the caster’s Tier.
  • Level 2: You can cast this as a touch spell, calling, "Grant Melee Attack: X Damage by Cold" Note that this grants 1 melee attack.
  • Level 3: If cast on self, gain 3 melee attacks. If cast on another, call, "Double Grant Melee Attack, X Damage by Cold." At this level, you can also cast this as a Grant Missile Attack effect.
  • Level 4: If cast on self, the attacks become, "X Damage and Slow by Cold." If cast on another, the call becomes, "Grant (Melee/Missile) Attack: X Damage and Slow by Cold."
  Frost Armor You conjure a protective layer of ice to ward the target.
  • Level 1: Call “Imbue to Self by Frost Armor" and you gain a Grant X Protection effect where X is the caster’s Tier +1. The spell ends either when you rest for any reason, the end of the current Watch, or the Protection points are consumed. Target cannot benefit from this spell again until the beginning of the next Watch.
  • Level 2: You can cast this as a touch spell, calling, "Imbue by Frost Armor" and giving the target an Imbue card with the blue text from level 1 above .
  • Level 3: X is caster’s Tier+3. Level 4: X is caster’s Tier+4.
  Frost Bolt An icy blast injures your foe.
  • Level 1: Make a packet attack for “X Damage by Ice,” where X is the caster’s Tier +2.
  • Level 2: “X Damage and Short Slow by Ice”
  • Level 3: “X Damage and Slow by Ice”
  • Level 4: X is Tier+3.
  Frozen Weapon You pull all the heat out of a target’s weapon, causing them to drop it in pain.
  • Level 2: Make a packet attack for “Disarm [limb] by Cold”
  • Level 3: Two packet attacks.
  • Level 4: “Disarm [limb] and Short Slow by Cold”
  • Level 5: “Disarm [limb] and Slow by Cold”
  Icy Binding Frigid chains of solid ice encage your foe.
  • Level 1: Make a packet attack for “Short Slow by Ice”
  • Level 2: “Slow by Ice”
  • Level 3: You can call, “Short Paralyze” instead of “Slow”
  • Level 4: You can call, “Paralyze” instead of “Slow”
  Pureblood
  • You transform any harmful agent in the target’s bloodstream into harmless, inert substances. Level 2: Touch a target and call, “Grant Defense: Purge Metabolic by Water”
  • Level 3: You can use, “By Your Name, [name]…” instead of touch
  • Level 4: Replace “Purge” with “Cure”
  • Level 5: Two targets.
  Quench The magic of water protects you from burning and fiery effects.
  • Level 1: Call, “Imbue by Quench." The next attack with a Fire trait that strikes you, call, "Shield by Water.”
  • Level 2: You can cast this as a touch spell, calling, "Grant Defense: Shield Fire by Water"
  • Level 3: "Double Grant Defense: Shield Fire by Water"
  • Level 4: "Triple Grant Defense: Shield Fire by Water"
  Refreshing Waters The revitalizing powers of water recharge the target’s energy.
  • Level 1: Call, “Refresh 1 Daily Defense to Self by Water,” to Refresh a per-day defense ability. Level 2: You can cast this as a touch spell, calling, "Refresh Daily Defense by Water"
  • Level 3: “Double Refresh Daily Defense by Water."
  • Level 4: Call, “Refresh All Daily Defenses by Water.”
  Sleet Storm A frigid blast of icy pellets and wind push the target backwards.
  • Level 1: Make a packet attack for “Short Repel by Ice.”
  • Level 2: 2 packets
  • Level 3: X packets, where X is your Tier+1.
  • Level 4: X is Tier+2.