Magical Art: Light

The Battle Traits for this Magical Art are Light, Radiant and Blessing. Arcane characters cannot choose the Blessing Trait. Armor of Radiance You imbue the target’s garments with shimmering protective radiance.
  • Level 1: Call “Imbue to Self by Armor of Radiance." You get a Grant [Tier] Protection" The spell ends either when the target rests for any reason, the end of the current Watch, or the Protection points are consumed. Before the protection points are expended, the target can call “Shield by Light” against one Shadow or Darkness attack. If the target uses the Shield defense, the spell ends and any remaining Protection points are lost. Target cannot benefit from this spell again until the beginning of the next Watch.
  • Level 2: You can cast this as a touch spell, calling "Imbue by Armor of Radiance" and giving the target an Imbue card with the blue text in the Level 1 description.
  • Level 3: [Tier +2]
  • Level 4: [Tier +4]
Brilliant Form You remove all negative effects from the target’s body.
  • Level 1: Touch a target and call, “Grant Defense: Purge Metabolic by Light”
  • Level 2: You can use, “By Your Name, [name]…” instead of touch
  • Level 3: Replace “Grant Defense: Purge” with “Cure”
  • Level 4: Two targets by touch.
Celestial Strength The energy of Light flows through the target, bolstering their physical form.
  • Level 1: Touch the target and call, “Grant Defense: Purge Weakness by Light”
  • Level 2: You can replace, “Weakness” with “Maim” if you choose.
  • Level 3: Two Targets.
  • Level 4: You can use, “By Your Name, [Name]…” instead of touch.
Dancing Lantern You conjure a bright light to banish the darkness.
  • Level 1: This spell works exactly like the fire spell Torchlight, but the caster must use a Green or Red glowstick.
Healing Light You touch the target and flood them with healing light.
  • Level 2: Touch a target and call, “Heal 2 and Short Weakness by Light”.
  • Level 3:“Heal [Tier] and Short Weakness by Light”
  • Level 4: [Tier +2]
  • Level 5: You can use, “By Your Name, [name]…” instead of touch.
Heroism The target’s weapons are infused with the energy of Light.
  • Level 1: Touch one weapon and call “Imbue by Heroism." You gain 2 Melee Attacks for "[Tier] Damage by Light."
  • Level 2: You can cast this as a touch spell, calling, "Grant Melee Attack: [Tier] Damage by Light" Note that this grants 1 melee attack.
  • Level 3: If cast on self, gain 3 melee attacks. If cast on another, call, "Double Grant Melee Attack, [Tier] Damage by Light." At this level, you can also cast this as a Grant Missile Attack effect.
  • Level 4: If cast on self, the melee attacks become, "[Tier] Damage and Heal 1 to Self by Light." If cast on another, the call becomes, "Grant (Melee/Missile) Attack: [Tier] Damage and Heal 1 to Self by Light"
In Glowing Health You purge the target of any ill effects on their body.
  • Level 1: Touch a target and call, “Grant Defense: Purge Physical by Light”
  • Level 2: You can use, “By Your Name, [name]…” instead of touch
  • Level 3: Replace “Grant Defense: Purge” with “Cure”
  • Level 4: Two targets.
Radiant Blessing You wrap the target in a blessing of guardianship and safety.
  • Level 1: Call, “Imbue by Radiant Blessing." You then call "Shield by Light" against the next melee attack that hits you.
  • Level 2: You can cast this as a touch spell, calling, "Grant Defense: Shield Melee by Light"
  • Level 3: If cast on self, gain 2 Shield defenses. If cast on another, call, "Double Grant Defense: Shield Melee by Light."
  • Level 4: If cast on self, gain 3 Shield Defenses. If cast on another, call, "Double Grant Defense: Shield Melee by Light."
Radiant Celerity You wrap the target in a blessing of speed and agility.
  • Level 1: Call, “Imbue by Radiant Celerity." You then call "Shield by Light" against the next missile or packet attack that hits you.
  • Level 2: You can cast this as a touch spell, calling, "Grant Defense: Shield Missile or Packet by Light"
  • Level 3: If cast on self, gain 2 Shield defenses. If cast on another, call, "Double Grant Defense: Shield Missile or Packet by Light."
  • Level 4: If cast on self, gain 3 Shield defenses. If cast on another, call, "Triple Grant Defense: Shield Missile or Packet by Light."
Rejuvenating Radiance The target is enfolded in a glowing, shimmering cocoon of healing light.
  • Level 3: Call, “Imbue to Self by Rejuvenating Radiance."
You gain the ability to spend Activity Time to Refresh your Vitality. You can Heal 1 Vitality per Activity Minute spent meditating or communing with Otherworldly entities. You must be in a place designated as holy/consecrated, kneeling with both hands placed upon their knees for the entire Activity time (gloves and boots are okay). Because this is Activity Time, NO OTHER ACTION WHATSOEVER can be taken while this is taking place. Heal 1 vitality per minute of activity up to a total of the caster’s Tier+3. The points must be used all at once and cannot be spread out. If you stop the activity time for any reason or uses any game skill, the effect ends. You cannot benefit from this spell again during this event.
  • Level 4: You can cast this as a touch spell, calling, “Imbue by Rejuvenating Radiance.” You must give the target an Imbue card with the blue text of the Level 3 version.
  • Level 5: Refresh [Tier] Vitality per minute up to a total of the caster’s Tier+2.
  • Level 6: Target cannot benefit from this spell again during this Day.
Searing Radiance You focus the energy of Light into a tight beam to blast your enemies.
  • Level 3: Make 1 packet attack for “[Tier] Damage by Light”
  • Level 4: [Tier +3]
  • Level 5: [Tier +4]
  • Level 6: Call, “[Tier +4] Damage and Weakness by Light”
Speed of Light You focus the energy of light into the target’s body, speeding them up and cancelling any effects that might slow them down.
  • Level 1: Touch the target and call, “Grant Defense: Purge Slow by Light”
  • Level 2: You can replace, “Slow” with “Root” if you choose.
  • Level 3: Two Targets.
  • Level 4: You can use, “By My Voice…” instead of touch.
Touch of Life Radiant energy flows through you, rescuing those on death’s doorstep.
  • Level 2: You can touch up to [Tier] targets and call, “Stabilize by Light”
  • Level 3: [Tier +2]
  • Level 4: You can use, “By Your Name, [name]…” instead of touch
  • Level 5: You can call, “By My Voice, Stabilize to Hero by Light”
Sunny Disposition You influence the target with the energy of light, clearing any mental shadows or negative effects.
  • Level 1: Touch a target and call, “Grant Defense: Purge Mental by Light”
  • Level 2: You can use, “By Your Name, [name]…” instead of touch
  • Level 3: Replace “Purge” with “Cure”
  • Level 4: Two targets.