Magical Art: Earth

The Battle Traits for this Art are Earth, Force, Crystal, and Silver.
  Arms of Clay You call forth thick, heavy clay to cover your target’s arms, preventing them from using their weapons effectively.
  • Level 1: Make a packet attack for “Short Weakness by Earth”
  • Level 2: “Weakness by Earth”
  • Level 3: “Double Weakness by Earth”
  • Level 4: “Double Weakness and Slow by Earth”
  Bear’s Strength The limitless power of the bear is transferred to the target, granting them great strength.
  • Level 1: Call, “Imbue by Bear’s Strength.” You then gain 2 Melee Attacks for X Damage by Earth,” where X is the caster’s Tier +2. If this spell is cast on a character with natural weapons drawn (claws, etc), the damage increases by 1.
  • Level 2: You can cast this as a touch spell, calling, “Grant Melee Attack: X Damage by Earth.”
  • Level 3: If self-cast, you get 3 attacks. If cast on another, call, “Double Grant Melee Attack: X Damage by Earth.”
  • Level 4: Self-cast only. You gain three melee attacks for, “X Damage and Slam by Earth.”
Bull’s Endurance When harnessed to the plow, bulls are seemingly tireless. You grant this stamina to the target.
  • Level 3: Call, “Imbue to Self by Bull’s Endurance” You gain the ability to spend Activity Time to Refresh their Stamina. You can Refresh 1 Stamina per Activity Minute spent meditating or communing with nature. You must be outdoors, with hands and feet in contact with the ground for the entire Activity time (gloves and boots are okay). Because this is Activity Time, NO OTHER ACTION WHATSOEVER can be taken during this time. Refresh 1 Stamina per minute of activity up to a total of the caster’s Tier+1. The Refresh must be used all at once and cannot be spread out. If you stops the activity time for any reason or uses any game skill, the effect ends. You cannot benefit from this spell again during this Event.
  • Level 4: You can cast this as a touch spell, calling, “Imbue by Bull’s Endurance.” You must give the target an Imbue card with the text of the Level 3 version.
  • Level 5: Refresh X Stamina per minute up to a total of the caster’s Tier+2, where X is the caster’s Tier.
  • Level 6: Target cannot benefit from this spell again during this Day.
  Cat’s Agility Reflexes heightened, speed augmented, the target of this spell really does have moves like a cat.
  • Level 1: Call, “Imbue to Self by Cat’s Agility.” You then gain two uses of “Elude by Earth” against the next melee attack that strikes you.
  • Level 2: You can cast this as a touch spell, calling, “Grant Defense: Elude Melee by Earth.”
  • Level 3: If self-cast, you gain 3 uses of Elude.If cast on another, call, “Double Grant Defense: Elude Melee by Earth.”
  • Level 4: Replace “Elude” with “Avoid.” The target now can choose when to use the defense.
  Endure Earth You imbue the target with resilience against your own style of magic.
  • Level 1: Call, “Imbue to Self by Earth: Grant Defense: Shield Earth”. The next attack with the Earth trait that hits the target, they call “Shield by Earth.”
  • Level 2: You can cast this as a touch spell, eliminating “to Self” from the verbal above.
  • Level 3: “Imbue to Self by Earth: Grant X Defenses: Shield Earth,” where X is the caster’s Tier.
  • Level 4: Replace “Elude” with “Avoid.” The target now can choose when to use the defense.
  Entangle You cause the vines and living plants of the earth to wrap your target’s legs.
  • Level 1: Make a packet attack for “Short Root by Earth”
  • Level 2: “Root by Earth”
  • Level 3: “Double Root by Earth”
  • Level 4: “Triple Root by Earth”
  Gravity Well The magic of the earth encompasses many things—the manipulation of gravity being one of them. You cause gravity around the target to increase dramatically, slowing their movement.
  • Level 1: Make a packet attack for “Short Slow by Earth.”
  • Level 2: “Slow by Earth”
  • Level 3: 2 packets
  • Level 4: “Double Slow by Earth”
  Hold Animal Your magic freezes the wild things of the wilderness in place.
  • Level 1: Make a packet attack for “Short Paralyze to Beast by Earth”
  • Level 2: “Paralyze to Beast by Earth”
  • Level 3: 2 packets
  • Level 4: “Short Stun to Beast by Earth”
  Magnetic Manipulation You stretch and bend the magnetic forces of the earth, hampering your enemies’ ability to use their weapons.
  • Level 1: Make a packet attack for “Disarm by Earth”
  • Level 2: “Disarm and Short Weakness by Earth”
  • Level 3: “Disarm and Weakness by Earth”
  • Level 4: “Double Disarm and Weakness by Earth”
Natural Healing You link the target to the healing power of the earth under their feet.
  • Level 3: Call, “Imbue to Self by Natural Healing” You gain the ability to spend Activity Time to Refresh their Stamina. You can Heal 1 Vitality per Activity Minute spent meditating or communing with nature. You must be outdoors, with hands and feet in contact with the ground for the entire Activity time (gloves and boots are okay). Because this is Activity Time, NO OTHER ACTION WHATSOEVER can be taken during this time. Heal 1 Vitality per minute of activity up to a total of the caster’s Tier+1. The Heal must be used all at once and cannot be spread out. If you stops the activity time for any reason or uses any game skill, the effect ends. You cannot benefit from this spell again during this Event.
  • Level 4: You can cast this as a touch spell, calling, “Imbue by Natural Healing.” You must give the target an Imbue card with the text of the Level 3 version.
  • Level 5: Heal X Vitality per minute up to a total of the caster’s Tier+2, where X is the caster’s Tier.
  • Level 6: Target cannot benefit from this spell again during this Day.
  Protection From Arrows The beasts of the wild fear man-made weapons—arrows most especially. You have learned how to protect yourself.
  • Level 1: Call, “Imbue to Self by Protection from Arrows.” You then gain two uses of “Elude by Earth” against the next melee attack that strikes you.
  • Level 2: You can cast this as a touch spell, calling, “Grant Defense: Elude Missile by Earth.”
  • Level 3: If self-cast, you gain 3 uses of Elude.If cast on another, call, “Double Grant Defense: Elude Missile by Earth.”
  • Level 4: Replace “Elude” with “Avoid.” The target now can choose when to use the defense.
  Purification Like a mountain stream, you cleanse all impurities from the target’s body.
  • Level 1: Call, “Purge Poison by Earth”
  • Level 2: You can cast this as a touch spell, calling, “Grant Defense: Purge Poison by Earth.”
  • Level 3: Replace “Purge” with “Cure”
  • Level 4: Replace “Poison” with “Metabolic”
  Regenerating Vigor The target is linked with the constant, unstoppable energy of Earth, renewing their will to go on.
  • Level 1: Call, “Refresh Daily Defense by Earth,” to Refresh a per-day defense ability.
  • Level 2: You can cast this as a touch spell, calling, “Refresh Daily Defense by Earth.”
  • Level 3: You can Refresh either a daily attack or a daily Defense for the target, by substituting the word “Defense” for “Attack” in the verbal above.
  • Level 4: Refreshes ALL Daily attacks or Defenses. You cannot cast this level of the spell on the same target more than once per day. Call, “Refresh Daily [Attacks/Defenses] by Earth.”
  Rockfist A simple but effective spell—you conjure a fist made of stone and hurl it at your target with magical force.
  • Level 1: Make 1 packet attack for “X Damage by Earth” where X is the caster’s Tier.
  • Level 2: X is 1+ caster’s Tier.
  • Level 3: X is 2 + caster’s Tier.
  • Level 4: Call, “X Damage and Short Paralyze by Earth”
  Stonegrip You harden the target’s hands, preventing them from dropping their weapons.
  • Level 1: Call, “Imbue to Self by Earth: Grant Defense: Shield Disarm”. The next Disarm effect which hits the target, they call “Shield by Earth.”
  • Level 2: You can cast this as a touch spell, eliminating “to Self” from the verbal above.
  • Level 3: “Imbue to Self by Earth: Grant X Defenses: Shield Disarm,” where X is the caster’s Tier+1.
  • Level 4: X is caster’s Tier+3.
  Stone Shrapnel You lift rocky shard from the earth and fling them to your foes with magic.
  • Level 1: Make 2 packet attacks for “X Damage by Earth” where X is the caster’s Tier.
  • Level 2: Make 3 packet attacks.
  • Level 3: X is Tier+1.
  • Level 4: Make 4 packet attacks.
  Stoneskin The target’s skin hardens, solidifying into a protective sheath of thick tree bark.
  • Level 1: Call “Imbue to Self by Stoneskin.” You then gain X Protection and the Slow effect, where X is the caster’s Tier +3. This Slow effect cannot be removed, defended against, or Cured by any means until the spell ends. The spell ends either when the target rests for any reason, the end of the current Watch, or the Protection points are consumed.
  • Level 2: You can cast this as a touch spell, calling, “Imbue by Stoneskin,” and handing the target an Imbue Card with the Level 1 Text. You cannot cast this or any higher version of the spell on the same target more than once per day.
  • Level 3: X is caster’s Tier+5.
  • Level 4: No Slow Effect.
  Stone Speak You commune with the rocks of the earth, asking them for their knowledge.
  • Level 1:This spell uses the same rules as an Information Skill, but it applies only to questions that the rocks, stone and earth of your area could conceivably answer.