House Aleandaar

House Aleandaar

Aleandaar
  • Words: All Knowledge Is Worth Having
  • Colors: Green and Silver
  • Patron: Gael’Dar Ancestor Spirits
  • Symbol: Silver Unicorn on Green Background
  • Leader: Saeril Aleandaar
House Aleandaar is the second oldest house in Seridane. Their words “All Knowledge Is Worth Having” are very meaningful to the house, and something they have used to shape the way the house deals with everything around them.
Aleandaar the first of his name, founded his house off of his guardianship of the Unicorn glade of legend. Known far and wide as the keeper of lore, and for his inquisitive mind, among the elves of Seridane he was well known for his inquisitive manner and his thirst for knowledge. With the loss of so much information by the sacrifice of the Ancestors he founded his house to seek out and preserve what lore they could. Aleandaar and his successors created a compendium of lores first about the histories of the Gael’Dar people, and the world they now inhabit. To this day it is still used to teach young Gael'Dar and is considered one of the greatest compendiums of the world. House Aleandaar keeps the only original copies and updates them with new information as it is gathered. They do not share it with outsiders, and it is something that the Erin’Tar have long sought access to.
After the Doom the house went through a panic as they had lost again so much knowledge, and it was through Miyeritar Aleandaar that the house managed to survive and reforge itself to deal with the changes that it found all around itself. In more recent times the house had begun to be seen as more conservative of the great houses of Seridane, yet the house of knowledge has been very active.As a house Aleandaar believes that all knowledge is worth having, but not all knowledge is worth sharing. It is this belief that has enabled them to survive in the Crystal Kingdom politics, and to work to establish themselves outside of the kingdom as well. Fore while the house was believed to be extremely conservative,they have in fact been the most progressive. They are the first Seridane house to actively seek information outside of Seridane, this despite the crown’s predisposition to remain isolated for the last several centuries. It is known that they have had contact outside of Seridane, but who they have been in contact with is a mystery the house keeps to themselves. Of course Aleandaar has dones their seeking of knowledge very quietly as they are loyal to the crystal throne, but they have viewed it as of late that to help protect the throne they need to seek knowledge outside of the borders of Seridane itself and has thrown away all pretense of hiding their involvement outside of Seridane.
ALLEGIANCE SKILLS
Serve the Crystal Throne (0, 2, 3, 3 CP; 0 STA; Day)
  • Once per day, when you are under the effect of a Drain, Stricken, or Weakness effect, call, "I Serve the Crystal Throne! Purge By Allegiance." and spend 3 seconds of roleplaying shrugging off the effect.
  • 2nd Purchase: usable 1/watch
  • 3rd Purchase: you call "Resist" instead of "Purge" and do not need to spend 3 seconds roleplaying.
  • 4th Purchase: Usable 1/battle
Honor the Fallen (0, 2, 3, 3 CP; 0 STA; Day) Requires Tier 2
  • Once per day, when an ally falls unconscious, you can call, "Honor the Fallen! By My Voice, Refresh 2 Stamina by Allegiance!"
  • 2nd Purchase: Usable 1/watch
  • 3rd Purchase: Refresh 3 Stamina
  • 4th Purchase: usable 1/battle
Loyalty Beyond Death (0, 2, 3, 3 CP; 0 STA; EVENT) Requires Tier 3
  • When struck by the Death effect, 1/event you can call "For Seridane! Resist and Drain to Self by Allegiance!"
  • 2nd Purchase: "Resist and Short Drain to Self by Allegiance!"
  • 3rd Purchase: "Resist by Allegiance"
  • 4th Purchase: "Resist and Heal 2 to Self by Allegiance."