Journeyman

Every hero starts somewhere, learns their skills somewhere. Even the greatest natural talent has to be honed and trained to greatness. For you, that time of training has recently ended and you have moved on towards your own destiny, but the lessons learned during your training will stick with you for a lifetime. They are as much a part of you as your blood and bone; your time learning the skills of your craft have made your tools part of yourself as well. Whether it be sword, wand, holy symbol or woods-lore, your time in training has shaped you into who you are today-- and it is with that knowledge, training, and power that you step into your own story. Journeyman is a broad-focus Background that can accommodate just about any character concept. It is designed to be versatile and useful, while providing background options for characters that are flexible and carry the weight of story with them. Being a Journeyman means that you have spent a great deal of time--years, most often-- learning the skills of your trade. Some important questions to ask are: What skills did I learn? (Stealth? Weapons? Magic, etc) What kind of place did I study in? (Formal academy? Tribe-style training with each teacher instructing their own specialty? Informal training group? One-on-one apprenticeship, etc) Who did I learn with? (Fellow classmates? Other trainees? Family members? Coming-of-age group of relatives? Solo studies with a mentor, etc) Who taught me? (Single instructor/mentor/teacher? Multiple teachers for different subjects? Family member teaching their specialties in a clan, etc) ) What was my relationship with my instructor(s)? (Like family, strict and regimented like a military academy? Adversarial? Replacing lost family, etc) What were the circumstances of my leaving? (For those who left early under bad terms, see the Renegade Mage and Deserter backgrounds) Tier 1 Learning the Basics (0 CP) One of your first lessons was a simple but basic technique that set you on the path to greatness. You gain 1 skill from the General Skills list or the list of your Source Skills (not from a Class). This skill must cost 3 CP or less. You must meet the Requirements of this skill as normal. Tier 2 Advanced Studies (0 CP) From time to time you go back to your studies and open new doors of knowledge, learning new techniques, skills, and tricks. You gain 1 skill from Your Source Skills or 1 Class associated with your Primary Source. This skill must cost 3 CP or less. You must meet the Requirements of this skill as normal. In addition, you may, during Downtime between events, assist another character in learning one of the skills you have already purchased. You must state the character you are assisting and the skill you are teaching in your PEL. Your assistance reduces the Downtime that character must spend on learning the skill by 1. You may assist up to 2 characters in this manner per Downtime. Tier 3 Teach Us, Master (0 CP) You are a master at your chosen vocation, and you are capable of adding to the skills of those who follow behind you. You can work with the Director to design a new skill to be added to your Source header list or any Class header list you have unlocked. You will have this skill as if you bought it, and that skill will go on the master list for the game. In addition, you may, during Downtime between events, assist another character in learning one of the skills you have already purchased. You must state the character you are assisting and the skill you are teaching in your PEL. Your assistance reduces the Downtime that character must spend on learning the skill by 2. You may assist up to 4 characters in this manner per Downtime.