Between events, a character must still eat and clothe and house themselves. This upkeep and maintenance costs money, and the amount of money a character uses to increase their lifestyle can determine their overall health, as represented by Vitality points.
Standard of living must be paid at the first event a CHARACTER attends per month. A character who attends no events in a month does not have to pay Maintenance costs for that month. A player who has more than 1 active character must pay standard of living for each character separately, on the first event the player uses that character in a month. A player who attends multiple events per month must pay the maintenance cost only once per calendar month per character.
You may also choose to sacrifice Downtime hours in order to pay Maintenance. In this case, 1 Downtime hour = 1 silver piece. Using Downtime in this manner MUST be included in the Post-Event Letter.
A character who maintains a Commoner standard of living must pay 5 silver shillings per event. This means that the character has barely enough to eat, simple clothes on her back, and a simple shack or room at a boarding house, space in a barn, or other simple dwelling to sleep in. A character who maintains Commoner standard of living gets no benefits, but also has no penalties.
The gentry are the middle class—tradesmen, skilled crafters and other folk with more money to spare. They eat more, have better living conditions and are generally healthier than Commoners. Maintaining Gentry standard of living costs 5 gold crowns per event. A character who pays for Gentry standard of living at the beginning of an event gains +1 maximum Vitality and +1 maximum Stamina for the entire event. Characters with certain backgrounds or classes must maintain Gentry standard of living in order to use their class skills.
The wealthiest folk are those who can afford the best food, drink, and lodging. They tend to be nobles, merchant elite—and sometimes, adventurers who have stumbled on a big score of treasure. Maintaining Wealthy standard of living costs 10 gold crowns per event. A character who pays for Wealthy standard of living at the beginning of an event gains +2 maximum Vitality and +2 maximum Stamina for the entire event.
Starving To Death
If a character chooses not to pay Maintenance, or cannot afford it, their health begins to fade over time as malnourishment, and they lost Vitality and Stamina as a result.
The first month a character does not or cannot pay Maintenance, their maximum Vitality and Stamina are reduced by 2 each for the entire event. The second consecutive month, they lose 4 Vitality and Stamina for the entire event, and if a character does not pay Maintenance for 3 consecutive months, the character cannot be played that month, because they have died and their life force is not strong enough to come back from the Otherworld. This counts as Death just as if a character had died in combat. Another character can resurrect the dead PC normally, but they start with the Vitality and Stamina penalties as norma