Living the Dream

The fact that this blog post even exists is a dream come true. It's the latest step on a road that has been over a decade long. From 1995-2001 I played in the Kansas City chapter of a LARP called KANAR (Knights and Nobles and Rogues). It was a satellite game of a Michigan-based LARP that was brought south after some folks had gone up to the "home game" and wanted to do the same thing. I fell in love with the game immediately, and like so many of us, it took over my life in a good way. It was a great hobby, and some of the stories told there and experiences I had still live in my memory of the best times of my life. In short, I was hooked for life. Those were the days where the internet had barely any information on LARP, so we made it up as we went along. We had 1 inch PVC pipe covered by a single layer of black insulation, and people got bruises. I chipped a tooth and got two stitches in my upper lip from an actual, clear lexan riot-shield that one player used. Yeah, i was that kind of awesome. We created characters and interacted with the stories that were put before us. There were a lot of flaws (there always are), but it was GOOD. Then I moved to Texas, and worked at Scarborough Faire for two years, and learned a LOT about improv theater and the power of community. The Scarborough Academy of Performing Arts (SAPA) is a months-long intensive workshop training program which is mandatory for every performer who puts on a costume and entertains folk at Scarborough. The only folk exempt from this intense, dedicated learning process are the traveling stage performers-- even the actors who portray the King Henry VIII and Anne Boleyn are there every weekend, instructing or taking classes as schedule determines. (image from It was one of the best times of my life, and it profoundly affected the way I look at LARPing. Scarborough is consistently rated among the best Renaissance Festivals in the country, year after year; the SAPA-trained cast is the core of what makes Scarby so amazing. That community atmosphere and the strong bonds formed by the workshop process can be brought to a LARP group and the game will be better for it. Above all, as Brittanis becomes a fully realized game and begins to grow, I want to keep the focus firmly on the community-- both PCs and NPCs alike. We all come out to the playing field for the same reason: to have fun. If we always keep that in mind, I think Brittanis can and will be a community and a game that lasts for a long time into the future, and can be something we're all proud to be a part of. Welcome to Brittanis. Glad you're along for the ride. Jason Dawson Director