Arthurian, Ambitious, Glorious, Romantic, Tragic Flaw, Triumphant
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- Racial Traits: Hero, Human, Brittanic.
- Adaptable:+ 10 bonus Starting Points at character creation.
- Dual Background: Humans can qualify for 2 Backgrounds with an approved History.
- Cultural Weapons: Brittanic characters pay 1 less CP for all Blade and Blunt skills.
- Armored: Brittanic characters pay 1 less CP for Light Armor, Medium Armor, and Heavy Armor skills, or skills that grant those abilities as part of a package.
- Race Band: White with Blue Stripe
Optional Racial Skills
Weapon of Choice (2, 2, 2 CP, 1 Stamina, Battle)
When wielding a weapon from the Cultural Weapon list, a Brittanic character may make 2 melee or missile attacks for “[Tier+1] Damage,”
· 2nd Purchase: Usable 2/battle
· 3rd Purchase: [Tier+2] Damage
4 Things To Remember About Britons
- Nobility is Earned, not born. To ascend to the nobility, EVERY aspirant--regardless of station-- must face the Lady's Challenge, a difficult and sometimes fatal test of ability, resolve, and skill.
- Live for Your Legend. A live lived greatly-- regardless of station or status-- will be spoken of long after your bones are dust. Dare and achieve, and your name will live on after you.
- Glorious in Victory; Proud in Defeat. In all you do, those who are more skilled, talented, or powerful represent a challenge to be overcome and prove your greatness. Those less so offer the challenge of teaching and training the next generation.
- Armor is for the Body, Not the Soul: Live your passions greatly, for the tales of the greatest heroes speak of their emotions, hopes and fears as well as their challenges and victories.
What Britons are NOT
- Chivalrous. As a people, the Britons are intensely competitive and gender has no place in a land where as many women wear armor and stride the field of battle as men. Leave your gender roles at the door, or risk getting left in the dust.
- Compelled to be Honorable. There is no unifying code of conduct for the entire race-- there are good and bad Britons as surely as in any other race. Many Britons CHOOSE to follow a code in order to measure themselves against a high standard of excellence... but just as many do not, and see glory as an end justifying any means.
Descendants of two ancient peoples mingled together, the Brittanic race (also called Britons) was born in conflict and has grown to maturity fed on the tales and legends of two societies rich in heroic lore. It should be no surprise then that the Brittanic people hold firm to the heroic ideal as the central tenet of their culture. When folk think of the Britons, they think of the nobles-- those who have passed the Lady's Challenge and ascended the ranks of society by their skill, talent, and ability to excel. They think of them arrayed in shining armor, weapons or spells at the ready to defend their people.
Glory is the highest aspiration of the Brittanic people. There is no uncertainty in this-- achievement by personal action is the single greatest driving force to these folk. Even the lowest-born bastard, if she be of Brittanic stock, strives to achieve and succeed in all she does. Those who seek the greatest prize--elevation to the noble class-- are known as Knights Errant and afforded some of the honors due a noble until their Challenge has been decided as success or failure.
Britons are a proud people: proud of their heritage, based in the ancestors of the Brynn
people and the ancient Tiberian Empire, proud of the great deeds they have achieved in few generations, and proud of their culture where anyone with the desire and ability can ascend to greatness. The aspiration to achieve and gain glory is not just for the battlefield-- from the crowned head of the King to the muddy boots of the yeoman farmer, the Brittanic people strive for greatness and glory. There are many different views and definitions of what comprises glory and how it is gained, but regardless of that view the struggle for greatness is paramount in the psyche of the Brittanic people.
The Brittanic people are a race on a quest-- to earn glory, victory and renown. Some achieve it through the more difficult path of honor and hard work. Others see only the goal and will do anything to achieve it.
The people as a whole are separated by the Lady's Challenge, a viciously difficult test of aptitude, endurance (mental, physical, or both), skill, and willpower that all aspiring nobles must pass in order to rise to the ranks of the ruling class. Even a Prince, son of the King himself, is only a member of a noble family-- NOT noble in his own right-- unless he has faced and passed the Lady's Challenge.
Anyone, from the lowest-born farmer to the scions of the greatest noble families, can request to face the Challenge; those who have passed the test earn the right to call themselves a knight or a dame, and entry into one of the ruling noble Houses of Brittanis
. Those who have never faced the Challenge are considered yeomen, serving in the rank and file of armies, working as craftspeople and farmers, or as those born to a noble family but with no authority in it.
At the core of each House is a powerful family of nobles. Many times these families are related by blood, but adoption of promising members into a family is quite common as well-- especially when someone is raised to the nobility from lower birth. Membership to a House is impossible for those who have not passed the Challenge-- even the eldest child of a Lord is considered a yeoman and has no voice in politics until they have earned their way into the nobility.
Britons are a people raised on tales of glory and valor, stories of heroes and mighty deeds and great accomplishments. As such, costuming a Briton character tends towards boldness and color, brightly hued banners and the heraldic devices of the noble families.
Even among the yeomanry there is a sense that there is no delineation between one's Sunday best and the rest of the week-- adventure, glory and challenge may come at any time, so you had best be dressed for it!
Along with all the polish and glamour comes a strong streak of pragmatism-- it's impossible to ride off to glory if your clothes are too restrictive to allow it, after all! Thus, while their fabrics and ornamentation may be obvious, at no time is Brittanic clothing overly tight or clumsy. Fashion follows form.
Idealized Medieval, Pre-Raphaelite, Hollywood Medieval, Lord of the Rings (Gondor),
Excalibur (1981), Camelot (TV), Game of Thrones (TV, Starks & Lannisters), First Knight, King Arthur,
- Colors: Dark jewel tones in every shade of the rainbow. Dark blues, deep reds, lush greens, royal purples. Earthtones are rich and vibrant. Black is RARE, and usually used only as an accent.
Materials: Linen, velvet, silk, brocade, damask, fur, leather. Everything has trim, ornamentation, and decoration.
- Clothing: The watch-word for Britons is LAYERS. The archetypal outfit for folk of both genders is multiple tunics layered for effect, sometimes with a robe/surcoat/ houppelande for warmth or fashion on top.
- Typically, a long-sleeve tunic (or undershirt) is worn of cotton, linen, or other fabric that is comfortable to the skin. In colder climes, (left picture above), the lowest layer might be quilted or made of warm wool. Atop the under-layer is a protective outer garment typically bearing the house colors or heraldry. The outer layer is always the longest layer, allowing for the house or family colors to be easily recognized.
Typically these garments for both sexes are worn over fitted trousers, hose, or NON-BAGGY pants, along with boots or shoes.
- Armor: Most warrior-types, whether male or female, strive eventually to wear plate armor of some type. This usually ends up being pieces of plate armor over chainmail because full articulated plate armor is a brand new technology and ruinously expensive, even for most nobles. A surcoat is almost always worn over the armor, displaying the wearer's coat of arms.
- Leather armors often assume similar forms to plate, sacrificing flexibility for outright strength. Again, identifying markers are worn to show allegiance to a House or faction. Armor is designed to show the viewer who the wearer is, so their deeds might be recorded for all time.
- In some of the oldest noble families, armor styles hearken back to the Imperial roots of the Briton people. These armors appear inspired by Greek or Roman armors.
- Weapons & Shields: The archetypal weapon of the Briton is the longsword coupled with the pentagonal "heater" style shield. Shorter blades calling back to the Imperial Legions are also common, particularly among the nobility where the blade might have been passed down through the generations. Use of this fighting style is prevalent throughout both the yeomanry and the nobility. However, other weapons are used-- flanged maces designed for crushing the opponent's armor and spiked warhammers are common.
- Axes are considered uncivilized and barbaric-- only rangers, woodsmen and those who use them as tools carry axes, and even then it's not used as a weapon except in direst need. It's just not done.
Characters who wish to utilize an original family crest or coat of arms must have it approved by the Game Marshal before bringing the heraldry into play. Those wishing to use or derive their heraldry from existing in-game heraldry must obtain permission in writing from the owner of that heraldry, and then have their own arms approved as well.
There are actually two distinct strains of Brittanic naming conventions—the “native” and the “Imperial.” Native Brittanic names follow modified British, Welsh, or Arthurian-styled names with spelling or emphasis changes. Imperial Brittanic names are those families that still hold to some of the old traditions and family names from when the Empire held sway over the region. Those names follow a typically Roman feel and many times female names are made by simply adding “-a” to the end of a male name. Alteration between male and female names is a simple matter of changing vowels and endings to result in a more feminine sound. Sample names and resources can be found in Appendix A.
The “true” homeland for the Tiberian people is across the Aquilonian ocean in the now-shattered Tiberian Empire. However, over the last couple of generations the Tiberian people of Brittanis
have formed their own ethnic identity separate from, and often in opposition to, the Imperial Tiberians who occasionally come across the water for one reason or another. Nowadays, however, most Britons hail from the region referred to as the Heartland. Much of the Heartland is now united under King Uther Ambrosius as part of the nation of Albion
, and Brittanic customs hold sway in the majority of those lands. Britons under Imperial rule, however, traveled far and wide under the Imperial banner, and it is not uncommon to find those of Tiberian ancestry hailing from any of the lands of Brittanis.
In the Kingdom of Albion, the White Court carries great power and influence, and though some see its politics as meddlesome, the Patriarch of Brittanis does best to ensure that the greater good is always at the forefront of the Court’s doctrine. As was the case for their Imperial ancestors, The Lady of the Lake is the primary god of the Brittanic culture with Arturian and Aureus a not-too-close second. It should be noted that it is considered bad for in Brittanic culture to use The Lady's name of Aenryia. Only the anointed clergy of the Goddess do so; all others uninitiated to the clergy simply refer to her as The Lady or The Lady of the Lake.
Britons are a pious people, and the more casual faith of some of the other races is almost unheard of in them. They are raised on stories of the gods, mythic heroes and ancient battles, so their sense of history and purpose is almost unmatched. The Old Faith is not unknown to them, though what few Tiberians follow the Three Sisters almost always are spellcasters who venerate Eldrea, goddess of magic.
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