Tag Archives: knowledge skills

General Skills

General Classes: All characters have access to the General Skills header for FREE.

Weapon, Shield, & Armor Skills

Small Weapons (0 CP)
  • All characters can use any type of small weapon.
Short Melee Weapon (1, 2, 3, CP) Requires Small Weapons.
  • You are skilled in the use of one class of Short weapon that must be chosen when the skill is purchased. The choices are Axes, Blades, and Blunt.
  • 2nd-3rd Purchase: Choose another weapon type.
Medium Melee Weapon (3, 4, 5, 6, CP) Requires skill in the Short version of the Weapon Skill purchased.
  • You are skilled in the use of one class of Medium weapon that must be chosen when the skill is purchased. The choices are Blade, Blunt, Axe, and Spear.
  • 2nd-3rd Purchase: Choose another weapon type.
Large Melee Weapon (4, 4, 4, 5, 6 CP) Requires skill in the Short & Medium version of the Weapon Skill purchased.
  • You are skilled in the use of one class of Large weapon that must be chosen when the skill is purchased. The choices are Blade, Blunt, Axe, Spear, and Polearm.
  • 2nd-3rd Purchase: Choose another weapon type.
Exotic Weapon (5, 5, 5... CP) This is a catch-all skill for those weapons that do not fit into one of the categories of weapon.
  • It is purchased for each individual weapon the character wishes to use, as opposed to as a weapon group. Purchasing this skill must have staff approval before it is taken.
Staff (2 CP) You are skilled in the use of a quarterstaff. This is a Large weapon. Thrown Weapon (3, 3, 3, 3 CP) You are skilled in the use of thrown weapons. This skill counts as a Short Weapon Skill. Your Ammunition is your thrown weapons.
  • You may throw up to 3 projectiles before you need to Refresh your ammunition by spending 1 minute of activity roleplaying sharpening and cleaning your thrown weapons.
  • Each purchase of this skill allows you to use another 3 thrown weapons before you must stop and Refresh your Ammunition.
You can purchase this skill twice at character creation. Archery (3, 3, 3, 3 CP) You are skilled in the use of bows and crossbows. This skill counts as a Medium Weapon Skill.
  • Your Ammunition is Arrows (or Bolts for a crossbow). You can fire 10 bolts/arrows before you must Refresh your Ammunition by spending one minute of activity role-playing cleaning and fletching another set of arrows.
  • Each additional purchase of this skill grants you another 3 arrows before you must Refresh your Ammunition.
Two-Weapon Fighting (5, 5 CP) Requires 2 Weapon skills. You are skilled at using multiple weapons.
  • You can use a Small or Short weapon in your off hand.
  • 2nd Purchase: You can use a Medium weapon in your off hand.
Buckler (4 CP) You cannot use a larger shield.
  • You can use a buckler.
Shield (4 CP) Requires Buckler.
  • You can use a full-size shield.
Light Armor (3 CP)
  • You can wear Light Armor.

Economy, Education, and Information Skills

Income (1, 2, 3, 4, 5, 6, 7, 8, 9, 10 CP) You have a steady source of additional income, be it a trade or an inheritance.
  • Get 1 silver shilling in addition to your base income at check in every event. This amount increases by 1 shilling for each purchase.
Knowledge Skills (2, 3, 5 CP, Bought and Advanced individually, OPEN Information Skill ) Knowledge skills are a kind of Information Skills which allow characters unique roleplaying opportunities and represent accumulated knowledge on a particular subject. Any information gained is always at the discretion of plot and there is no guarantee that a knowledge skill will apply to a situation. The first way to use a knowledge skill is at an event, via conversing with a Watcher. Occasionally, you may want to utilize your Knowledge Skill while playing. In order to do so, you must say something regarding your Knowledge skill to a Watcher, and then follow it with the statement “For I am a [rank] in [Skill].” EXAMPLE: a character questioning what undead their fighting might ask a Watcher something like “I think I’ve seen these monsters before, for I am a Sage of Undead Lore.” If you would receive information, the Watcher will say something indicating what you might know, such as “Yes, Vampires have a very distinct look.” EXAMPLE: An army is marching towards town. Alderon is a Sage in KN:Military. He can then question a Watcher and perhaps gain information on what direction/formation they are likely to take. This questioning is done in-game, unless a player goes to a Summoner’s Rock to speak with a Watcher. The more a character knows on a subject is recognized by their rank as:
  • Novice (1st purchase) knows small amounts of info on a subject;
  • Student (2nd purchase) knows an above average amount of information on a subject;
  • Sage (3rd Purchase) possesses considerable information on the subject.
Knowledge skills correlate with Tier of Advancement;  Student level skills cannot be purchased until Tier 2 (and Specialization can be purchased at this time), and Sage level cannot be purchased before a character is Tier 3. The following categories are the only accepted categories used. Specializations that would fall under a more precise category will be subject to plot approval – for example, a character may take Academic [Albion History], but would need approval for Academic [Ancient Tiberian History].
  • Academic – Knowledge for the sake of knowing about a particular topic or something that is a scholarly pursuit. Includes: Mathematics, History, Lore, Scout, etc.
  • Arcane-- Knowledge of magical theory, symbols, items, etc. Includes magical animals, effects, creations.
  • Military – Anyone that has studied warfare or served in a military capacity. Includes: Soldier, Military Tactics, Weaponry, etc.
  • Natural--Information about the earth, plants, animals, geography, etc. Does NOT cover magical beasts, flora or fauna.
  • Social – Represents experience or knowledge through study. Includes: Knowledge , Politics, Political Etiquette, Diplomacy, etc
  • Criminal - Knowledge of skills or trades that may be considered illegal. Your character may not be a criminal, but spent time studying the criminal mind/criminal activities. Includes: Counterfeiter, Contract Killer, Illegal magic, Clandestine Merchant, etc.
  • Otherworld – The study of elementals/creatures of the Otherworld, the twelve Planes, Faerie, Abyss, Stygia, etc.
The second way to use a Knowledge Skill is as an Information Skill, per the rules on that page. Using a Knowledge Skill in this manner costs 3 Hours of Downtime. Speak Language (3, 3, 3, 3 CP) Note: All characters speak and write their Racial language and Common.
  • This skill allows the character to read texts in non-racial languages. Passages that require a Language skill will be specifically marked as such. Languages likely to be found in play are Tiberian, Briton, Brynn, Norn, Elven (covers both Erin'Tar and Gael'Dar languages), Dwarven, Skraeling.
This skill may be bought several times. Each purchase allows the character to choose one of the above languages to be able to speak. Write A Letter (3, 4, 5 CP; 3 Downtime; Addressed Information Skill) Every character is presumed to be literate in her own native language (for humans, your ethnicity counts as race for this purpose-- Brynn, Brittanic, Norn, and Khemri all have their own languages.)
  • This skill allows you to write a letter to, and ask a question of, someone who is fluent in the same language as you, or a language you have purchased. The recipient of the letter must be an NPC. You will have a much better chance of getting your question answered if the NPC you ask is knowledgeable about the topic you're asking about.
  • 2nd Purchase: You can ask up to 2 questions. 
  • 3rd Purchase: You can ask up to 3 questions. 

Heroic Skills

Heroic Block (2, 2, 2 CP, Day) Call out “Parry by [Heroic Virtue],” to negate the next [Tier] melee attacks that hit you.
  • 2nd Purchase: usable 2/day.
  • 3rd Purchase: usable 3/day.
Heroic Healing (2, 2, 2, 3 CP; Day) Your healing gift is innate and powerful; once per day you may touch a target and call, “Heal 3 and Weakness by [Heroic Virtue].” This skill cannot be used on yourself.
  • 2nd Purchase: usable 1/watch
  • 3rd Purchase: usable 1/battle
  • 4th Purchase: “Heal [Tier] by [Heroic Virtue]”
Heroic Shot (2, 2, 2 CP, Day) A missile attack for “6 Damage by [Heroic Virtue] .”
  • 2nd Purchase: usable twice per day
  • 3rd purchase: "6 Damage and Slam by [Heroic Virtue] ."
Heroic Dodge (2, 2, 2 CP, Day) Once per day, call out “Avoid by [Heroic Virtue] ,” to negate the next [Tier] missile attacks that hit you.
  • 2nd Purchase: usable 2/day.
  • 3rd Purchase: usable 3/day.
Heroic Constitution (2, 2, 2 CP, Day) Call out “Purge Metabolic to Self by [Heroic Virtue] ” to remove one Metabolic effect.
  • 2nd Purchase: “Resist Metabolic by [Heroic Virtue] ”
  • 3rd Purchase: "Resist Metabolic and Heal X+1 by [Heroic Virtue] " where X is the number of effects with Metabolic Traits you negate with this skill.
Example: Esa is under the effects of a “Stun by Poison, and Slow by Aging.” She uses this skill, and calls “Resist Metabolic and Heal 3 by [her chosen Heroic Virtue].” because she Resisted 2 different Metabolic effects, +1 point added in from the skill.  
Heroic Endurance (3, 3, 3, 3, 3, 3 CP) Your Maximum Stamina is permanently increased by one.
  • 3rd and 4th Purchase requires Tier 2.
  • 5th and 6th Purchase Require Tier 3.
Heroic Might (2, 2, 2 CP, Day) Call out “Purge Physical by [Heroic Virtue] ” to remove one Physical effect.
  • 2nd Purchase: “Resist Physical by [Heroic Virtue] ”
  • 3rd Purchase: "Resist Physical and Heal X by [Heroic Virtue] " where X is the number of effects with Physical Traits you negate with this skill.
Example: Esa is under the effects of a “Stun by Force, and Slow by Thorns.” She uses this skill, and calls “Resist Physical and Heal 3 by [her chosen Heroic Virtue].” because she Resisted 2 different Physical effects, +1 point added in from the skill.
Heroic Recovery (3, 3 CP; 2 Stamina; Day) While Unstable, Unconscious, or Stunned, may use this skill to prevent yourself from bleeding to death, and wake up earlier than you normally would. You must wait thirty seconds before you wake, but may then wake whenever it seems safe for you do to so. (You need not wake immediately if an enemy is standing over you, for instance.)
  • Spend 2 Stamina and 30 seconds of Activity roleplay waking up. It should be obvious to anyone watching that you are regaining consciousness. Then call, “Heal X by [Heroic Virtue] .” where X is your Tier.
  • 2nd Purchase: Once per day, you may spend 2 Stamina and call, "Reduce to 10 Damage" against any Death effect that strikes you. Using this version of the skill counts against the 1/day of uses for this skill. You can Resist Death OR Heal when dying, not both.
Heroic Strike (2, 2, 2 CP, Day) A melee attack for “6 Damage by [Heroic Virtue] .”
  • 2nd Purchase: usable 2/day
  • 3rd Purchase: "6 Damage and Slam by [Heroic Virtue] ."
Heroic Vitality (3, 3, 3, 3, 3, 3 CP) Your Maximum Vitality is permanently increased by one.
  • 3rd and 4th Purchase requires Tier 2.
  • 5th and 6th Purchase Require Tier 3.
Heroic Will (2, 2, 2 CP, Day) Call out “Purge Mental by [Heroic Virtue] ” to remove one Mental effect.
  • 2nd Purchase: “Resist Mental by [Heroic Virtue] ”
  • 3rd Purchase: "Resist Mental and Heal X by [Heroic Virtue] " where X is the number of effects with Mental Traits you negate with this skill.
Example: Esa is under the effects of a “Stun by Awe, and Slow by Fear.” She uses this skill, and calls “Resist Mental and Heal 3 by [her chosen Heroic Virtue].” because she Resisted 2 different Mental effects, +1 point added in from the skill.

Medical Skills

Diagnose (2, 2, 2 CP, 0 Stamina) You touch a target and call, “Diagnose X by [Heroic Virtue] ,” where X is any Effect other than Imbue or Inflict.
  • 2nd purchase: X now includes any Elemental, Metabolic, or Physical trait.
  • 3rd purchase: X now includes Imbue and Inflict effects.
First Aid (3, 3, 3, 3 CP; 0 Stamina;) Requires Diagnose. This skill takes one minute of activity to perform. Note: You must have a medical kit prop in order to use this skill with an appropriate number of bandages for the number of uses you get for this skill. This kit must include a 1 minute timer.
A target of First Aid cannot remove a bandage until they have rested for 5 minutes. The game effects of the bandage happen immediately, but the bandage cannot be removed until they have rested.
  • You roleplay and administer medicines and bandage wounds to prevent someone from dying of blood loss. When you begin the Activity, call, “Stabilize by [Heroic Virtue],” The target stops their bleed-out count. You may use this skill [Tier+2] times before you must spend 5 minutes of activity cleaning, replenishing, and re-setting your medical kit.
  • 2nd Purchase: At the END of your one minute of Activity, call EITHER the Stabilize version above, OR “Heal [Tier] and Weakness by [Heroic Virtue].” Each time you use this skill, you must perform the 1 minute activity time.
  • 3rd Purchase: “Heal [Tier] and Weakness by [Heroic Virtue].” Then call "Refresh 1 Stamina by [Heroic Virtue]." on the same target.
  • 4th Purchase: "Heal [Tier+1] and Weakness by [Heroic Virtue]." Then call "Refresh 2 Stamina by [Heroic Virtue]." on the same target.
Improved Medical Kit (3, 3, 3, 3 CP) Requires First Aid 2. You add +1 to the number of uses for First Aid before you must reset your medical kit.  

Information Skills

Some skills allow you to pursue answers to questions between events. These skills are tagged with the keyword "information skills" in the skill description. Each information skill has a number of in game methods that research the question and provide what answers they can. Your question is answered from that perspective and in the best manner they can pursue it. Information Skills are requested by using the Online Raven Station.  See step-by-step instructions at the end of this page. Questions/Requests:
  • When asking your questions via InfoSkill, BE CREATIVE.
  • Reference NPCs from your character's history, or those you've met in-game.
  • Tell us how your character is going about getting the information you seek.
Answers:
  • A written response via the Online Raven Station
  • A Live Raven delivered at an event (note that the Live Raven might arrive whether you attend an event or not, so it's a good idea to have someone designated to get your mail!)
  • An NPC may find you in-game to deliver some piece of knowledge related to your question.

Using Information Skills

There are 3 kinds of Information Skills: Addressed, Open, and Combination.

  • Examples of all 3 kinds of Infoskill Request are gathered at the bottom of this section, in Green.

  • Addressed Infoskills have a specific in game recipient-- a contact or group you have access to. These Infoskills must be sent to the contact you wish to gain information from. This will either be an NPC you have met/encountered/learned of in game, or one you get to create yourself as your informational contact.

    • TIP: Many players have access to specific contacts all over Brittanis; learning who your fellow players have made contact with and what their informational specialties are can be a good way to get better/more reliable information.

  • Addressed Infoskills reference a designated source, usually tied to the "flavor" of the method or class the skill is found in.

    • Example: the Scholar class has the Professional Discourse skill. Using this skill to find out details about a criminal smuggling ring wouldn’t get you very far, but using the same skill to try and research ancient history would likely be much more fruitful.

  • Addressed skills are a way to get good information in areas that fit their theme. Addressed skills will generally result in more detailed information due to their focused nature.

  • Many class-based Infoskills are Addressed skills.

  • Open info skills are in many ways the opposite of Addressed. Instead of a specific, named contact, you are using the skill to declare a more general, widespread kind of research or manner of seeking information. They allow for great freedom in how they are used.

    • Open skills gather wider, less specific categories of information that allow players to ask broad-based questions with less specific requirements. The information a character gets in return will be less focused, but casting a broader net in this manner will usually result in some kind of useful reply. All Knowledge skills are Open skills.

  • Combination skills can be used either as Addressed or Generic as you see fit.

 

All Infoskills have some universal rules:

  • All Infoskills require Downtime to use. If you don’t have the DT to spend, you can’t use these skills.
  • You can make ONE request for information per skill, per use. Remember: DBAD. Breaking a single request down into multiple sub-requests counts as multiple requests, not one.
  • TIP: MAKE IT EASY FOR US TO ANSWER YOU. Especially in Addressed requests, use stars (***), bold text, or some other obvious OOG identifier to let us know EXACTLY what info you are requesting. Sometimes, in the midst of a letter home to Mother, or a complex political memorandum it’s easy for us to misunderstand what you’re asking for, or miss it entirely.
  • Some skills can be used more than once by improving the skills with Character Points. These skills will specifically state such in the description.
  • After an event, there will be an announced 7 day window when Infoskills are available for use. Once this window is closed, no more Infoskills can be used till the window opens again. PC-to-PC ravens will always be available.
  • ONE Raven can be sent, for free, to your Head of House per Infoskill window. This works exactly like an Addressed Infoskill, but costs 0 DT.
    • Any other ravens will require DT and skills as normal.
    • The use of some information skills costs in-game money which is subtracted from your Bank Account. The amount of money required for the question will be detailed in the Information Skill description, and the more difficult, dangerous, or obscure the question the more expensive it will be.
  • TIP: Asking certain questions to inappropriate sources might cause in-game trouble for you. Sometimes, seeking knowledge can be dangerous.
  • It’s a totally legitimate tactic to use multiple Infoskills to research the same topic. You can get many different angles of data on a subject quickly.
  • Please be patient; it may take a while to receive a response. Submitting a question that is not appropriate for your skill dramatically reduces your chance to get an answer that is meaningful

EXAMPLES

  • ADDRESSED EXAMPLE: Write A Letter is an Addressed Infoskill. William has purchased Write A Letter, and writes the following letter (vastly shortened for example purposes): “To: Elaine of Holmsmeade, Mother of William-- Dearest Mother, I hope you are well. ***I am looking for information about your famous potoroo stew that healed people of sickness. I would like to know the recipe for that, especially any rare ingredients, please.*** Love, William
    • The example includes an IG contact (Elaine of Holmsmeade) and an obvious request (potoroo stew recipe)
  • OPEN EXAMPLE: ALL Knowledge Skills are Open skills. Duncan the Skirmisher is a Novice in Knowledge:Criminal. During an event, a question is raised about a particular poison used by some enemies. Duncan uses the Online Raven Station and submits: “I am using KN: Criminal to talk to shady herbalists, less-than-legal alchemists, smugglers, fences, and contraband dealers to research the poison used by the bandits we encountered. ***I am trying to get a lead on who sells or makes this poison.***  
    • The example includes the skill used (KN: Criminal), clearly defines HOW Duncan is going about gathering the info (chatting up creepy merchants of various kinds), and an obvious request (who sells/makes the poison)  
  • COMBINATION EXAMPLE: Blessings of the Faithful is a Combination Infoskill-- the user can choose to use it as an Addressed or Open skill. Siobhan the Hearthwarden runs afoul of a cult dedicated to chaos and destruction corrupting farmers and woodsmen. After the event, Siobhan can either:
    • Send a letter directly Addressed to her mentor, senior clergy of Arturian, asking about the cult and if his faith has had any dealings with them in the past.
    • Make an Open request, describing how Siobhan is speaking to the lay followers of Arturian, listening for rumors or details that sound like the cultists have been influencing her flock.

Using the Online Raven Station

The Online Raven Station (ORS) is used to send Infoskill Requests (to include Ravens sent to NPCs) and PC-to-PC Ravens. This instruction does not cover PC-to-PC Ravens. Infoskill Requests using the ORS can only be done when an Infoskill Window is announced. They will be offline otherwise. NOTE: It is *HIGHLY* recommended that you craft your Request text in a non-web-based format such as Word or Google docs to avoid any potential timeout issues when using the ORS.

To send an ADDRESSED Infoskill Request using the ORS:

  1. Log into the Brittanis Database (if you need a login, send an email titled DATABASE LOGIN to brittanis.tech@gmail.com and we’ll set one up for you).
  2. On the left hand, menu, click “Raven Station” and then “Send a Raven/Request.”
  3. Select “Information Skill Request/Send Raven to NPC” from the dropdown menu
  4. Click “”Lookup” on the far RIGHT side of the Interface for “Look Up Your Character Name.” Select the appropriate button and click OK.
  5. Click “Lookup” on the far RIGHT side of the interface for “Which Infoskill are You Using?”  Select the appropriate button and click OK. (If you don’t see a skill your character has purchased, please email brittanis.tech@gmail.com immediately so we can help.)
  6. Click “YES” in the “Is there an Addressee?” Radio Button.
  7. Click the appropriate Radio Button for “Is this to your Head of House?”
  8. Check the skill description for how many DTH the skill costs, and put the required amount in the “No. (Number) Downtime Hours Spent” box.
  9. In the “MESSAGE” box farther down the Interface, Write in the Name of your Addressee in the “TO (Freeform):” box. If you don't have a designated contact, feel free to contact Staff to work on making one up that fits the skill.  
  10. In the SUBJECT Field, WRITE SOMETHING THAT TELLS STAFF WHAT THE LETTER IS ABOUT. “William to Mom About Stew” or “Siobhan to Mentor about Cult” or something similar. HELP US HELP YOU.
  11. Write your IG message, INCLUDING greeting, but NOT including Closing, in the large Text Box. If you have just made up a contact, INCLUDE DETAILS ABOUT THAT CONTACT AT THE END OF YOUR MESSAGE.
  12. Write your closing Salutation, such as Sincerely, Love, For the King, etc in the Complimentary Closing Statement box.
  13. Write your character’s name (however you choose to express that) in the “Custom Signature” box.
  14. If you wish to spend gold or silver to grease the wheels of your sources, record that amount in “Gold Spent And “Silver Spent” boxes.
  15. To send your Raven immediately, click "Yes" in the "Send Now" field. If you want to save a draft to send later, click "No" in that field.
  16. Click the "Save" button at the TOP of the interface.

To send an OPEN Infoskill Request using the ORS:

  1. Log into the Brittanis Database (if you need a login, send an email titled DATABASE LOGIN to brittanis.tech@gmail.com and we’ll set one up for you).
  2. On the left hand, menu, click “Raven Station” and then “Send a Raven/Request.”
  3. Select “Information Skill Request/Send Raven to NPC” from the dropdown menu
  4. Click “”Lookup” on the far RIGHT side of the Interface for “Look Up Your Character Name.” Select the appropriate button and click OK.
  5. Click “Lookup” on the far RIGHT side of the interface for “Which Infoskill are You Using?”  Select the appropriate button and click OK. (If you don’t see a skill your character has purchased, please email brittanis.tech@gmail.com immediately so we can help.)
  6. Click “NO” in the “Is there an Addressee?” Radio Button.
  7. Check the skill description for how many DTH the skill costs, and put the required amount in the “No. (Number)Downtime Hours Spent” box.
  8. In the SUBJECT Field, WRITE SOMETHING THAT TELLS STAFF WHAT THE LETTER IS ABOUT. “Duncan KN:Criminal about Poison” or something similar. HELP US HELP YOU.
  9. In the large Text Box, describe how your character seeks the information. See Duncan’s request above for example.
  10. If you wish to spend gold or silver to grease the wheels of your sources, record that amount in “Gold Spent And “Silver Spent” boxes.
  11. To send your Raven immediately, click "Yes" in the "Send Now" field. If you want to save a draft to send later, click "No" in that field.
  12. Click the "Save" button at the TOP of the interface.