During the course of the game you might find tagged magical items that can grant powers and abilities to those who use them. Each character starts the game with three Item Slots which are used to link to magical items.You cannot use the powers and abilities of magical items until you link to the item using an Item Slot. Once an Item Slot is linked to an item it remains linked for the entire event; you cannot normally unlink items. It is possible to buy more Item Slots by using Character Points. There are four types of items; Weapons, Armor, Accessories, and Relics. Weapons must be in hand and you must have the skill to use the weapon in combat in order to use any abilities on that weapon. Armor must be worn and,if the armor is worth armor points, you must be able to use the suit. Accessories covers all items that are worn and not carried, and can include sashes, belts, gloves, cloaks, jewelry and the like. Relics are items that must be held in one hand when you use them. Linking Linking to an item involves taking part in a ceremony that can be cast by any user of magic—Arcane, Otherworld, or Primal. You take part in the ceremony which takes 5 minutes of Activity, during which you weave a mystic link to the item. If you own an item at check-in, you may also choose to start an event with one or more Item Slots already linked to items you own rather than seeking out an ceremony during the game. In addition, if you find a magical item and it is already linked to another person you cannot use the item until the next event unless that person willingly passes the item to you. Part of this passing is whispering which abilities on the item have already been used. If a linked item is given to you willingly you may also link to it in the usual fashion, but each ability of the item can only be used once regardless of who used it. Only one person can be linked to an item at a time. Many creatures and NPCs in Brittanis have a natural talent to use items without linking to them; many items you find on creatures will be unlinked so you can, if you have a free Item Slot, link to them when you can get to a place of power that can host the ceremony. In this case that character will whisper “Unlinked” as it hands you an item. This indicates that you do not have to wait until the next event to use it. There are exceptions to the limit of Item Slots. Signature Items do not require Item Slots. If you spent Character Points for an item, your Item Slots are not required to use that item. Some special magical items do not require an Item Slot. You must link to these items, but they provide their own Item Slot and do not use one of your Item Slot. These items will be marked with the phrase “Inherent Slot: Linking to this item does not use an Item Slot.” on the tag. Items with only “times ever” abilities that use their final charge are destroyed entirely, and your link ends when you use the last ability. Example: If you have an item with one “times ever” ability left, it will tie up an Item Slot while you carry it but once you use the last charge and the item is destroyed your Item Slot is refreshed. In a pinch some plot characters may be able to unlink magical items for you, restoring the Item Slot so you can link to another item. For many plot characters this requires in game resources.
Signature items are permanent magical items you pay for with character points.You are bound to these items by fate-- they always seem to find their way back to you. Signature Items do not apply to your Magic Items limit.
The iconic Signature Item in the Arthurian Source literature would, of course, be Excalibur; many other named magical items that seem to follow characters from story to story.All signature items are yellow-tagged items and should be marked as such. If you ever lose a signature item, fate intervenes and you manage to find it again.
You will always start an event with your signature item, even if you lost it the event before. The exception to this is if you use the ability to recover an item between events plot has the option to change or even destroy the item so it is best to avoid losing your signature item.If you decide to not recover a lost item, or if the item is destroyed then you will regain most of the character points, but 5 character points will not be recovered and deducted from your total rather than being freed. Again-- it's not a good idea to let your Signature Item be lost, stolen, or used by someone else.
If you voluntarily give your Signature Item to another character for any reason, it loses all "fated protections." Thus if you give your Signature Weapon to a friend (or if an ally uses it while you are sleeping, etc) and that item is lost, stolen, Destroyed, etc, it is treated as if it was a normal item and you WILL NOT GET IT BACK. Keep your Signature Items safe.All items are constructed by spending character points to purchase abilities. When you purchase your item, you gain a pool of Signature Points that can be spent to buy abilities for your item. You must choose to purchase a minor item, a major item, or an epic item. Each has a different cost associated with it. You may purchase up to TWO items in this manner, and may not have more than TWO signature items at any time.
If you find a notable item in game you may decide that the fate of the item and your own fate have become intertwined and you may purchase that item. You must recreate the powers of the item as faithfully as possible, except that your item becomes permanent and will never expire. An item purchased in this way still counts towards your limit of three signature items. You may choose to discard an existing item to purchase a new item you have found, but in doing so you lose the old item and you lose 5 of the character points it cost you.You signature item must be distinctive and the prop must be plot approved. Plot must be able to recognize the item when seeing it. Signature items come in four flavors; weapons, armor, jewelry, and relics.
- If your Signature Item is a weapon, you must have skill with a weapon magical item to use it (though not to possess it-- so if you find one you can't use yet, you can buy the Signature Item and keep it, but won't be able to use its powers till you have the weapon skill), In order to use its powers, you must have it in hand.
- If your Signature Item is Armor, you must be wearing it, and you must have the ability to use the armor (see above rules for Weapons). You may wear multiple armor pieces, but the item's description should state which piece (or which set) is the Signature Item.
- Shields can be designated as Weapon, Armor, or Relic, but must be designated when the Signature Points are spent and cannot be changed.
- Jewelry props must be worn to be used.
- Relic props are generally held in your hand and presented or held aloft when used. Unusual relics with specific activation methods (like horns) need to be plot approved. Each item has one item type, which is used in the prefix of the verbal. Item types include Amulet, Armor, Artifact, Banner, Belt, Book, Bracelet, Cloak, Crown, Hat, Mask, Necklace, Ring, Shield, Symbol, Wand, or Weapon.
PURCHASING A SIGNATURE ITEMWhen you purchase a Signature Item, you must write a proposal to Staff, giving us a brief history of the item (using the PC Histories guidelines as a template would be a good idea), telling us SOME of its history and former wielders/bearers. Included in this proposal must also be the abilities you wish to purchase for this item. Once this proposal is approved, you can spend the CP and the item will find its way into your possession in-game at the next event.
Upgrading At creation, you can only choose the first level of a Signature Item's power. You can upgrade your signature item's power by paying TWICE the number of Signature Points in CP.Example: During creation of a Minor item, you purchase the Signature power . Later, you want to upgrade that power. Later, you can spend 4 CP to do so.
- Minor Item: 7 CP You may purchase up to 5 Signature Points worth of item powers.You cannot purchase epic powers.
- Major Item: 12 CP You may purchase up to 9 Signature Points worth of item powers.You may purchase one epic power as part of this total.
- Epic Item: 15 CP You may purchase up to 12 Signature Points worth of item powers.You may purchase two epic powers as part of this total.