Savage, primitive invaders returning like a bad dream from the mists of antiquity, the Fomorians have been raiding the shores of Brittanis for nearly twenty years now, and an entire generation of folk have grown up with the looming threat of a screaming, howling horde descending on them in the middle of the night.Continue reading Fomorians
I know it’s been a while since we've posted up a Design Diary, but the Staff hasn't been idle, I promise! Be sure to check out the Guidebook pages. The ruleset for the Beta Test is largely finished; in fact, you can now build a complete, playable Brittanis character!
We've still got a lot of work ahead of us to have all options on the table for the playtest, but day by day more information gets posted to the site, filling out the rules and fleshing out the world of Brittanis for players to see. Give it a look and feel free to post up any questions, comments, or inquiries onto the Community Forums.
When I (Jason) came back to the USA for two weeks in August 2012, we had a Staff Meeting and one of the things we worked on was the over-arching plotline for the entirety of the Brittanis game. That structure and plotting will be the topic of another Design Diary all its own, but one of the of the things we got to talking about was our approach to monsters in Brittanis.
Monsters of various kinds are all over the source material for our game, so it wasn’t a matter of whether or not to have monsters (and really, what’s a fantasy RPG without monsters?). Rather, the discussion centered around how we intend on handling those monsters and making sure we, as Staff, are all on the same page. Since that Staff meeting, the conversation has continued, and I want you (the player) to know some of what we’re thinking about.Continue reading Monsters!